This article is about the in-game type. For the TCG type, see Metal (TCG).

The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Notable Trainers who specialize in Steel-type Pokémon are Jasmine of Olivine City; Steven Stone, Champion of Hoenn; Byron of Canalave City; and Wikstrom of the Kalos Elite Four. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.

The Steel type was introduced in Generation II. As well as introducing new Pokémon with the Steel type, Magnemite and Magneton were changed to be dual-type Electric/Steel Pokémon.

Statistical averages

Overall

Stat
HP: 64.96
Attack: 92.65
Defense: 116.61
Sp.Atk: 72.10
Sp.Def: 83.16
Speed: 57.10
Total: 486.59


Fully evolved

Stat
HP: 71.94
Attack: 103.69
Defense: 124.26
Sp.Atk: 80.37
Sp.Def: 91.11
Speed: 64.77
Total: 536.14


Battle properties

Generations II to V

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves. Starting in Generation III, Steel-type Pokémon cannot be poisoned.

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
 
 
 
 
 
 
 
 
 
½×  
 
 
 
 
 
 
None  


Generation VI onwards

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

Steel-type Pokémon cannot be poisoned.

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
 
 
 
 
 
 
½×  
 
 
 
 
 
 
None  


Characteristics

Defense

Defensively, Steel types are considered to be one of the best types of Pokémon to use. In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Prior to Generation V, a pure Steel-type Pokémon had resistances to 11 of the 17 types, making it the most resistant type. Since Generation VI, that number has decreased to 10 out of the now 18 types as they no longer resist Ghost and Dark but now also resist Fairy. Steel types also have an immunity to Poison-type attacks and cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion).

In contrast to Rock types, Steel types can hold up to many attacks because of their typically high Defense. Due to their high capability of defending, all three of the Steel type's weaknesses (Fighting, Ground, and Fire) are often used against this type. Fortunately, most Steel types are dual-typed, which defends usually against one or two of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.

Pure Steel-type Pokémon have the second greatest amount of resistances. Electric/Steel is the most resistant dual type, having 11 resistances plus an immunity to Poison.

Steel-type Pokémon, on average, have the highest Defense among all Pokémon and among fully evolved Pokémon.

Offense

Offensively, it is only recommended that Steel-type moves be used against Fairy-type Pokémon or when benefited by same-type attack bonus. There are only three types weak to Steel: Ice, Rock, and Fairy, the prior two of which are rarely used defensively. Furthermore, the types that do resist Steel other than itself (Fire, Electric, and Water) are common. Most Steel-type Pokémon have a second type able to provide more effective moves that could offset this disadvantage.

Steel-type Pokémon typically have good Attack and below-average Special Attack, though there are some powerful moves in both the physical or special fields.

Contest properties

In Contests, Steel-type moves are typically Cool moves.

Pokémon

As of Generation VI, there are 42 Steel-type Pokémon or 5.8% of all Pokémon (counting those that are Steel-type in at least one of their forms, including Mega Evolutions), making it the 5th rarest type, tied with Electric.

Pure Steel-type Pokémon

# Name
306   Mega Aggron
379   Registeel
599   Klink
600   Klang
601   Klinklang

Pokéstar Studios opponents

# Name
N/A   MT
N/A   Transport

Half Steel-type Pokémon

Primary Steel-type Pokémon

# Name Type 1 Type 2
208   Steelix Steel Ground
  Mega Steelix Steel Ground
227   Skarmory Steel Flying
303   Mawile* Steel Fairy
  Mega Mawile Steel Fairy
304   Aron Steel Rock
305   Lairon Steel Rock
306   Aggron Steel Rock
374   Beldum Steel Psychic
375   Metang Steel Psychic
376   Metagross Steel Psychic
  Mega Metagross Steel Psychic
385   Jirachi Steel Psychic
436   Bronzor Steel Psychic
437   Bronzong Steel Psychic
483   Dialga Steel Dragon
638   Cobalion Steel Fighting
679   Honedge Steel Ghost
680   Doublade Steel Ghost
681   Aegislash Steel Ghost
707   Klefki Steel Fairy
???   Magearna Steel Fairy

Secondary Steel-type Pokémon

# Name Type 1 Type 2
027   Sandshrew
Alolan Sandshrew
Ice Steel
028   Sandslash
Alolan Sandslash
Ice Steel
081   Magnemite* Electric Steel
082   Magneton* Electric Steel
205   Forretress Bug Steel
212   Scizor Bug Steel
  Mega Scizor Bug Steel
395   Empoleon Water Steel
410   Shieldon Rock Steel
411   Bastiodon Rock Steel
413   Wormadam
Trash Cloak
Bug Steel
448   Lucario Fighting Steel
  Mega Lucario Fighting Steel
462   Magnezone Electric Steel
476   Probopass Rock Steel
485   Heatran Fire Steel
530   Excadrill Ground Steel
589   Escavalier Bug Steel
597   Ferroseed Grass Steel
598   Ferrothorn Grass Steel
624   Pawniard Dark Steel
625   Bisharp Dark Steel
632   Durant Bug Steel
649   Genesect Bug Steel
???   Solgaleo Psychic Steel
???   Togedemaru Electric Steel

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A   F-00 Steel Normal
N/A   MT2 Steel Electric

Moves

Gen Move Category Contest Power Accuracy PP Target Description
V Autotomize Status Beautiful % 15 (max 24)
     
     
Self
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
IV Bullet Punch Physical Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user strikes the target with tough punches as fast as bullets. This move always goes first.
III Doom Desire Special Cool 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
IV Flash Cannon Special Clever 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
V Gear Grind Physical Clever 50 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by throwing two steel gears at its target.
IV Gyro Ball Physical Beautiful Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
V Heavy Slam Physical Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
III Iron Defense Status Tough % 15 (max 24)
     
     
Self
The user hardens its body's surface like iron, sharply raising its Defense stat.
IV Iron Head Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The foe slams the target with its steel-hard head. It may also make the target flinch.
II Iron Tail Physical Cool 100 75% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
VI King's Shield Status Cool % 10 (max 16)
     
     
Self
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
IV Magnet Bomb Physical Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack will not miss.
IV Metal Burst Physical Beautiful Varies 100% 10 (max 16)
     
     
Self
The user retaliates with much greater power against the target that last inflicted damage on it.
II Metal Claw Physical Cool 50 95% 35 (max 56)
     
     
Any adjacent Pokémon
The target is raked with steel claws. It may also raise the user's Attack stat.
III Metal Sound Status Clever 85% 40 (max 64)
     
     
Any adjacent Pokémon
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
III Meteor Mash Physical Cool 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
IV Mirror Shot Special Cute 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
V Shift Gear Status Clever % 10 (max 16)
     
     
Self
The user rotates its gears, raising its Attack and sharply raising its Speed.
II Steel Wing Physical Cool 70 90% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with wings of steel. It may also raise the user's Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Steel type

A Pokémon with Color Change, Protean, Imposter, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, or is holding an Iron Plate.

Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.

Gen Ability Description
III Magnet Pull Prevents Steel-type Pokémon from escaping.
V Sand Force Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Heavy Metal Doubles the Pokémon's weight.
V Iron Barbs Inflicts damage to the attacker on contact.
V Light Metal Halves the Pokémon's weight.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation V introduced the most Steel-type Pokémon of any generation (excluding Generation I), with 12, and Generation VI introduced the fewest Steel-type Pokémon, with four.
  • Generation IV introduced the most Steel-type moves of any generation (excluding Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only one.
  • In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
  • All Steel-type moves affect only one Pokémon at a time. Similarly, it is the only type to lack a move that functions differently in Double Battles.
  • Prior to Generation VI, Steel was the only type that had a non-neutral type match-up with all of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
  • Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
  • More Pokémon gain the Steel type upon evolving than any other type, with a total of 9.

In other languages

  This article has information requiring translation. If you are able to translate Thai and would like to help, please add the English translation to the section or sections in Thai.
Language Title
  Japanese はがね (鋼) Hagane
Mandarin Chinese 鋼 / 钢 Gāng
  Czech Ocelový
  Danish Stål
  Dutch Staal
  Finnish Teräs
  French Acier
  German Stahl
  Greek Μετάλλου Metallou
  Hebrew פלדה Plada
  Hungarian Acél
  Indonesian Baja
  Italian Acciaio
  Korean 강철 Gangcheol
  Norwegian Stål
  Polish Stalowy
  Portuguese Aço
  Romanian Oțel
  Russian Сталь Stal'
  Spanish Acero
  Swedish Stål
  Thai เหล็ก