Steel (type): Difference between revisions

250 bytes removed ,  27 February 2014
i dont see the point of this trivium.
(Undo revision 2080729 by Relicant (talk) They both have always resisted Steel-type moves and continue to do so. Note "considering both offense and defense.")
(i dont see the point of this trivium.)
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* In Generation II, the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon.
* In Generation II, the Steel type saw one type change in a Pokémon family ({{p|Magnemite}} and {{p|Magneton}}), but no change in moves. The opposite is true for the {{t|Dark}} type, which saw one type change in a move ({{m|Bite}}), but no change in a Pokémon.
* All Steel-type moves affect only one Pokémon at a time.  Similarly, it is the only type to lack a move that functions differently in [[Double Battle]]s.
* All Steel-type moves affect only one Pokémon at a time.  Similarly, it is the only type to lack a move that functions differently in [[Double Battle]]s.
* Prior to Generation VI, Steel was the only type that didn't have a neutral type match-up with any of the seventeen existing types, considering both offense and defense. In Generation VI, it was changed so it no longer resisted Dark or Ghost-types.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* A pure Steel-type Pokémon has more resistances than any dual type Pokémon that is not part Steel.
* A pure Steel-type Pokémon has more resistances than any dual type Pokémon that is not part Steel.
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