Status move: Difference between revisions

194 bytes removed ,  27 December 2013
→‎Moves: redundant, status moves always were status moves.
(Changed {{stub}} to {{Stub|Move}} (I feel that it should be in this group))
(→‎Moves: redundant, status moves always were status moves.)
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== Moves ==
== Moves ==
=== Generation I-III ===
=== Bug Moves ===
These were moves that were special in Generations 1-3, before they switching to nature-based categories.
 
 
=== Generation IV-VI ===
==== Bug Moves ====
{{movelist/battle-head|Bug}}
{{movelist/battle-head|Bug}}
{{movelist/battle|4|Defend Order|Status|Smart|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}}
{{movelist/battle|4|Defend Order|Status|Smart|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}}
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==== Dark Moves ====
=== Dark Moves ===
{{movelist/battle-head|Dark}}
{{movelist/battle-head|Dark}}
{{movelist/battle|4|Dark Void|Status|Smart|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}}
{{movelist/battle|4|Dark Void|Status|Smart|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}}
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==== Dragon Moves ====
=== Dragon Moves ===
{{movelist/battle-head|Dragon}}
{{movelist/battle-head|Dragon}}
{{movelist/battle|3|Dragon Dance|Status|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}}
{{movelist/battle|3|Dragon Dance|Status|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}}
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==== Electric Moves ====
=== Electric Moves ===
{{movelist/battle-head|Electric}}
{{movelist/battle-head|Electric}}
{{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}}
{{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}}
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==== Fairy Moves ====
=== Fairy Moves ===
{{movelist/battle-head|Fairy}}
{{movelist/battle-head|Fairy}}
{{movelist/battle|6|Baby-Doll Eyes|Status||—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}}
{{movelist/battle|6|Baby-Doll Eyes|Status||—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}}
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==== Fighting Moves ====
=== Fighting Moves ===
{{movelist/battle-head|Fighting}}
{{movelist/battle-head|Fighting}}
{{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}}
{{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}}
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==== Fire Moves ====
=== Fire Moves ===
{{movelist/battle-head|Fire}}
{{movelist/battle-head|Fire}}
{{movelist/battle|2|Sunny Day|Status|Beauty|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}}
{{movelist/battle|2|Sunny Day|Status|Beauty|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}}
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==== Flying Moves ====
=== Flying Moves ===
{{movelist/battle-head|Flying}}
{{movelist/battle-head|Flying}}
{{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}}
{{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}}
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==== Ghost Moves ====
=== Ghost Moves ===
{{movelist/battle-head|Ghost}}
{{movelist/battle-head|Ghost}}
{{movelist/battle|1|Confuse Ray|Status|Smart|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}}
{{movelist/battle|1|Confuse Ray|Status|Smart|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}}
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==== Grass Moves ====
=== Grass Moves ===
{{movelist/battle-head|Grass}}
{{movelist/battle-head|Grass}}
{{movelist/battle|3|Aromatherapy|Status|Smart|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}}
{{movelist/battle|3|Aromatherapy|Status|Smart|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}}
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{{movelist/battle-foot|Grass}}
{{movelist/battle-foot|Grass}}


==== Ground Moves ====
=== Ground Moves ===
{{movelist/battle-head|Ground}}
{{movelist/battle-head|Ground}}
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}}
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}}
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==== Ice Moves ====
=== Ice Moves ===
{{movelist/battle-head|Ice}}
{{movelist/battle-head|Ice}}
{{movelist/battle|3|Hail|Status|Beauty|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}}
{{movelist/battle|3|Hail|Status|Beauty|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}}
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==== Normal Moves ====
=== Normal Moves ===
{{movelist/battle-head|Normal}}
{{movelist/battle-head|Normal}}
{{movelist/battle|4|Acupressure|Status|Cool|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}}
{{movelist/battle|4|Acupressure|Status|Cool|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}}
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==== Poison Moves ====
=== Poison Moves ===
{{movelist/battle-head|Poison}}
{{movelist/battle-head|Poison}}
{{movelist/battle|1|Acid Armor|Status|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}}
{{movelist/battle|1|Acid Armor|Status|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}}
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{{movelist/battle-foot|Poison}}
{{movelist/battle-foot|Poison}}


==== Psychic Moves ====
=== Psychic Moves ===
{{movelist/battle-head|Psychic}}
{{movelist/battle-head|Psychic}}
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
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==== Rock Moves ====
=== Rock Moves ===
{{movelist/battle-head|Rock}}
{{movelist/battle-head|Rock}}
{{movelist/battle|4|Rock Polish|Status|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}}
{{movelist/battle|4|Rock Polish|Status|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}}
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==== Steel Moves ====
=== Steel Moves ===
{{movelist/battle-head|Steel}}
{{movelist/battle-head|Steel}}
{{movelist/battle|5|Autotomize|Status||—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
{{movelist/battle|5|Autotomize|Status||—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
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==== Water Moves ====
=== Water Moves ===
{{movelist/battle-head|Water}}
{{movelist/battle-head|Water}}
{{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}}
{{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}}
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