Status condition: Difference between revisions

→‎Focus Energy: This should be split up between what currently happens and the old Gen I glitch, rather than having them mixed together / Correcting link to point to the primary page / Adding more info from the Focus Energy page.
m (→‎Focus Energy: FE has never 'definitely' quadrupled the critical hit rate, it has simply increased the % chance. Also added the info on the Gen I glitch.)
(→‎Focus Energy: This should be split up between what currently happens and the old Gen I glitch, rather than having them mixed together / Correcting link to point to the primary page / Adding more info from the Focus Energy page.)
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===Focus Energy===
===Focus Energy===
[[File:Roark Cranidos Focus Energy.png|thumb|{{TP|Roark|Cranidos}} focusing its energy]]
[[File:Roark Cranidos Focus Energy.png|thumb|{{TP|Roark|Cranidos}} focusing its energy]]
When a Pokémon uses {{m|Focus Energy}}, its chance of a {{DL|Damage modification|critical hit}} increases, however, due to a glitch in Generation I, it has no effect if the user is faster than the opponent, or prevents the user from getting a critical hit if the user is slower than the opponent. This effect can be transferred by {{m|Baton Pass}}.
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] ratio increases by one stage (Generations II and III) or two stages (Generation IV onward). This effect can be transferred by {{m|Baton Pass}}.
 
Due to a glitch, in Generation I, it has no effect if the user is faster than the opponent and prevents the user from getting a critical hit if the user is slower than the opponent. In Pokémon Stadium, the glitch was corrected, and Focus Energy quadruples the critical hit ratio as originally intended.


===Glowing===
===Glowing===
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