Stat: Difference between revisions

768 bytes removed ,  17 November 2013
(→‎List of stats: I disagree with Loudo's talk page attempts at not including Mega Evolutions in these "highest base stat" notes, but he is correct to point out that "highest stat" and "highest base stat" are completely different things.)
(→‎List of stats: Per talk.)
Line 6: Line 6:
===Permanent stats===
===Permanent stats===
===={{anchor|HP|Hit Points}}====
===={{anchor|HP|Hit Points}}====
'''Hit Points''', or '''HP''' for short, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. Currently, {{P|Blissey}} has the highest base HP stat among all the Pokémon in the game, with 255. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.
'''Hit Points''', or '''HP''' for short, determine how much damage a Pokémon can receive before [[fainting]]. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar. The average base HP stat is 68 for all Pokémon, and the average for all fully evolved Pokémon is 80.


If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, {{tt|the bar will turn yellow|In Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar.}}. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV) or a change of battle music with the beep as a metronome (Generation V) will notify the player that his or her Pokémon is in danger of [[fainting]]. This beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
If a Pokémon has more than half of its HP, its HP bar remains green. If the Pokémon has between one-fifth and half of its HP, {{tt|the bar will turn yellow|In Generation II, a Pokémon revived to exactly half of their HP will have a green HP bar.}}. If a Pokémon has less than one-fifth of its HP remaining, the bar will turn red and a beeping sound (Generations I-IV) or a change of battle music with the beep as a metronome (Generation V) will notify the player that his or her Pokémon is in danger of [[fainting]]. This beeping will continue until the Pokémon is switched out to another Pokémon which has at least one-fifth of its HP, has its HP raised to one-fifth or higher by any means, or faints.
Line 43: Line 43:


====Attack====
====Attack====
The '''Attack''' stat determines how much damage a Pokémon can deal using a [[physical move]]. {{p|Mewtwo}} in its Mega Mewtwo X forme currently has the highest base Attack stat among all the Pokémon, with 190. The average Attack stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.
The '''Attack''' stat determines how much damage a Pokémon can deal using a [[physical move]]. The average Attack stat is 75 for all Pokémon, and the average for all fully evolved Pokémon is 90.


====Defense====
====Defense====
The '''Defense''' stat determines how much damage a Pokémon receives when it is hit with a physical move. {{p|Shuckle}} and {{p|Aggron|Mega Aggron}} currently hold the highest base Defense stat among all the Pokémon in the game with 230. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Defense''' stat determines how much damage a Pokémon receives when it is hit with a physical move. The average Defense stat is 70 for all Pokémon, and the average for all fully evolved Pokémon is 83.


====Special====
====Special====
The '''Special''' stat is an obsolete stat that existed only up to [[Generation II]].  The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used.  With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[base stat]]s for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats.  In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.
The '''Special''' stat is an obsolete stat that existed only up to [[Generation II]].  The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals when [[special move]]s are used.  With Generation II, the Special stat was outwardly split into Special Attack and Special Defense, meaning Pokémon could have different [[base stat]]s for both, and those stats were both displayed on a Pokémon's stat screen; however, [[individual value]]s and [[effort value]]s remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats.  In [[Generation III]], IVs and EVs were finally given both Special Attack and Special Defense values as well.
At 154, {{p|Mewtwo}} had the highest base Special stat among all the Pokémon in Generation I.


=====Special Attack=====
=====Special Attack=====
The '''Special Attack''' stat determines how much damage a Pokémon can deal using a [[special move]]. {{p|Mewtwo}}, when in its Mega Mewtwo Y forme, currently holds the highest base Special Attack stat among all the Pokémon with 194. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Special Attack''' stat determines how much damage a Pokémon can deal using a [[special move]]. The average Special Attack Stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.


=====Special Defense=====
=====Special Defense=====
The '''Special Defense''' stat determines how much damage a Pokémon receives when it is hit with a special move. Shuckle also holds the highest base Special Defense stat among all Pokémon with 230. The average Special Defense stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.
The '''Special Defense''' stat determines how much damage a Pokémon receives when it is hit with a special move. The average Special Defense stat is 69 for all Pokémon, and the average for all fully evolved Pokémon is 83.


====Speed====
====Speed====
The '''Speed''' stat determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a [[move]] before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. {{p|Deoxys}} in its Speed Forme currently has the highest base Speed stat among all Pokémon with 180. The average Speed stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.
The '''Speed''' stat determines how quickly a Pokémon can act in battle. Pokémon with higher Speed will make a [[move]] before ones with lower Speed under normal conditions; in the case that two Pokémon have the same Speed, one of them will randomly go first. The average Speed stat is 66 for all Pokémon, and the average for all fully evolved Pokémon is 78.


The Speed stat is not used in [[Pokémon Mystery Dungeon]]; however, [[movement speed]] is considered its analogue in that series.
The Speed stat is not used in [[Pokémon Mystery Dungeon]]; however, [[movement speed]] is considered its analogue in that series.
13,668

edits