Stat: Difference between revisions

337 bytes added ,  30 October 2013
→‎Stat modifiers: Added in-game adjectives that denote different amount of increase/decrease in stages
(→‎Stat modifiers: Added in-game adjectives that denote different amount of increase/decrease in stages)
Line 346: Line 346:
Some [[move]]s and [[Ability|Abilities]] can change stats during battle, raising them and lowering them as part of the effect. Some [[item]]s will also do this.
Some [[move]]s and [[Ability|Abilities]] can change stats during battle, raising them and lowering them as part of the effect. Some [[item]]s will also do this.


In-battle stat modifiers multiply specific stats by a certain amount, meaning that a higher starting stat will have a bigger change. For each stat, there are six stages of increase, and six stages of decrease. The stages are cumulative: adding a stage of increase, and then a stage of decrease, results in no net change to the stat. The six stages of increase are x1.5, x2.0, x2.5, x3.0, x3.5, and x4.0. The six stages of decrease are 2/3, 1/2, 2/5, 1/3, 2/7, and 1/4. Accuracy and evasion modifications are calculated in a different manner.<ref>According to [http://www.smogon.com/forums/showpost.php?p=341891&postcount=7 this post] on the [[Smogon|Smogon University]] forums, the formula simply uses a base numerator and denominator of 3 instead of 2 (that is, the modifiers are instead x1.33, x1.66, x2.0, etc. on the plus side and x0.75, x0.60, x0.5, etc. on the minus side).</ref> However, in the [[Generation I]] handheld games, the accuracy and evasion modifiers are the same as the normal stat modifiers;<ref>[http://wiki.ポケモン.com/wiki/命中 Pokémon Wiki page on Hit calculation (JP)] The first section pertains to Generation I.</ref> this was changed in the Japanese version of [[Pokémon Stadium (English)|Pokémon Stadium]] and all international versions.  
In-battle stat modifiers multiply specific stats by a certain amount, meaning that a higher starting stat will have a bigger change. For each stat, there are six stages of increase, and six stages of decrease. The stages are cumulative: adding a stage of increase, and then a stage of decrease, results in no net change to the stat. The six stages of increase are x1.5, x2.0, x2.5, x3.0, x3.5, and x4.0. In Gen III and onward, the game displays the term ''rose'' for one stage of increase, ''sharply rose'' for two stages, and ''rose drastically'' for three stages or more. The six stages of decrease are 2/3, 1/2, 2/5, 1/3, 2/7, and 1/4. In Gen III and onward, the game displays the term ''fell'' for one stage of decrease, ''harshly fell'' for two stages, and ''severely fell'' for three stages or more. Accuracy and evasion modifications are calculated in a different manner.<ref>According to [http://www.smogon.com/forums/showpost.php?p=341891&postcount=7 this post] on the [[Smogon|Smogon University]] forums, the formula simply uses a base numerator and denominator of 3 instead of 2 (that is, the modifiers are instead x1.33, x1.66, x2.0, etc. on the plus side and x0.75, x0.60, x0.5, etc. on the minus side).</ref> However, in the [[Generation I]] handheld games, the accuracy and evasion modifiers are the same as the normal stat modifiers;<ref>[http://wiki.ポケモン.com/wiki/命中 Pokémon Wiki page on Hit calculation (JP)] The first section pertains to Generation I.</ref> this was changed in the Japanese version of [[Pokémon Stadium (English)|Pokémon Stadium]] and all international versions.  


Some modifiers, such as {{a|Huge Power}} and {{a|Pure Power}}, do not work with the above stages, and thus can stack on top of them. For example, a Pokémon with Pure Power and six stages of increase in Attack would have eight times its normal attack.
Some modifiers, such as {{a|Huge Power}} and {{a|Pure Power}}, do not work with the above stages, and thus can stack on top of them. For example, a Pokémon with Pure Power and six stages of increase in Attack would have eight times its normal attack.
61

edits