Stat changing moves

Revision as of 11:44, 3 January 2011 by Dark Lord (talk | contribs) (Article)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Stat Changing Moves

Stat changing moves change a Pokémon's stats, and are one of the key factors of competitive battling.

Stats SAA In Depth
Attack PhysicalIC.gif Raises the power of Physical moves
Special Attack SpecialIC.gif Raises the power of Special moves
Defence PhysicalIC.gif Raises defence against Physical moves
Special Defence SpecialIC.gif Raises defence against Special moves
Evasion* ? Raises chance of evading enemy attacks
Speed ? Determines which Pokémon moves first in battle
Accuracy* ? Determines whether the move will hit or not
Critical Hit Ratio* ? Determines the likeliness of the attack being a critical hit
not official stat=*

Generation I

In order of name

Move S.A/A Inflicts In depth
Acid Armour StatusIC.gif Self Raises defence by 2 levels
Agility StatusIC.gif Self Raises speed by 2 levels
Amnesia StatusIC.gif Self Raises special defence by 2 levels
Barrier StatusIC.gif Self Raises defense by 2 levels
Defence Curl StatusIC.gif Self Raises defense by 1 level
Double Team StatusIC.gif Self Raises evasiveness by 1 level
Flash StatusIC.gif Opponent Lowers accuracy by 1 level
Focus Energy StatusIC.gif Self Raises critical hit ratio by 1 level
Growl StatusIC.gif Opponenet Lowers attack by 1 level
Growth StatusIC.gif Self Raises special attack by 1 level
Harden StatusIC.gif Self Raises defence by 1 level
Haze StatusIC.gif Everyone on field Resets everyone's altered stats to their original levels
Kinesis StatusIC.gif Opponent Lowers opponents accuracy by 1 level

This article is not yet completed, I will try to finish it as soon as possible, feel free to edit it. --Dark Lord 11:44, 3 January 2011 (UTC)