Stat changing moves
Stat Changing Moves
Stat changing moves change a Pokémon's stats, and are one of the key factors of competitive battling.
Stats | SAA | In Depth |
---|---|---|
Attack | Raises the power of Physical moves | |
Special Attack | Raises the power of Special moves | |
Defence | Raises defence against Physical moves | |
Special Defence | Raises defence against Special moves | |
Evasion* | ? | Raises chance of evading enemy attacks |
Speed | ? | Determines which Pokémon moves first in battle |
Accuracy* | ? | Determines whether the move will hit or not |
Critical Hit Ratio* | ? | Determines the likeliness of the attack being a critical hit |
not official stat=* |
Generation I
In order of name
Move | S.A/A | Inflicts | In depth |
---|---|---|---|
Acid Armour | Self | Raises defence by 2 levels | |
Agility | Self | Raises speed by 2 levels | |
Amnesia | Self | Raises special defence by 2 levels | |
Barrier | Self | Raises defense by 2 levels | |
Defence Curl | Self | Raises defense by 1 level | |
Double Team | Self | Raises evasiveness by 1 level | |
Flash | Opponent | Lowers accuracy by 1 level | |
Focus Energy | Self | Raises critical hit ratio by 1 level | |
Growl | Opponenet | Lowers attack by 1 level | |
Growth | Self | Raises special attack by 1 level | |
Harden | Self | Raises defence by 1 level | |
Haze | Everyone on field | Resets everyone's altered stats to their original levels | |
Kinesis | Opponent | Lowers opponents accuracy by 1 level |
This article is not yet completed, I will try to finish it as soon as possible, feel free to edit it. --Dark Lord 11:44, 3 January 2011 (UTC)