Starmie (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Rapid Spin Normal 02020 100}}100% 40
011 Recover Normal 0000 00—}}—% 20
011 BubbleBeam Water 06565 100}}100% 20
3737 Confuse Ray Ghost 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM42 Dream Eater Psychic 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM50 Nightmare Ghost 100% 15
  HM03 Surf Water 95 100% 15
  HM05 Flash Normal 70% 20
  HM06 Whirlpool Water 15 70% 15
  HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Staryu was programmed to learn Egg moves in Gold and Silver, but these moves were unobtainable because both Staryu and Starmie are gender unknown and so could only breed with Ditto. These moves were removed in Crystal.

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Aurora BeamGS Ice 65 100% 20
BarrierGS Psychic —% 30
SupersonicGS Normal 55% 20
  • Moves marked with an asterisk (*) must be chain bred onto Starmie in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Starmie in that game.
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Starmie can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Starmie cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Harden Normal —% 30
  Water Gun Water 40 100% 25
  Minimize Normal —% 20
  Light Screen Psychic —% 30
  Hydro Pump Water 120 80% 5
  Twister Dragon 40 100% 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Teleport Psychic 0000 00—}}—% 20
I Thunder Wave Electric 0000 100}}100% 20
I Tri Attack Normal 08080 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see transfer-only moves for other generations