Stadium card (TCG): Difference between revisions

→‎Intro: Overhaul. Named more cards and kinds of represented location. New list of groups of effects. New sections for Prism Stars and whatever the hey those directional Stadiums are. And images!
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(→‎Intro: Overhaul. Named more cards and kinds of represented location. New list of groups of effects. New sections for Prism Stars and whatever the hey those directional Stadiums are. And images!)
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[[File:BeachCourtScarletViolet167.jpg|thumb|right|200px|Stadium cards as of the Scarlet & Violet Series]]
[[File:BeachCourtScarletViolet167.jpg|thumb|right|200px|Stadium cards as of the Scarlet & Violet Series]]
A '''Stadium card''' (Japanese: '''スタジアム''' ''Stadium'') is a card in the [[Pokémon Trading Card Game]] representing the venue in which the game is being played.
A '''Stadium card''' (Japanese: '''スタジアム''' ''Stadium'') is a subtype of {{TCG|Trainer card}}s in the [[Pokémon Trading Card Game]]. They were first introduced in the {{TCG|Gym Heroes}} and {{TCG|Gym Challenge}} expansions. Between {{TCG|Diamond & Pearl}} and {{TCG|Call of Legends}}, Stadium cards were instead a distinct card type. From {{TCG|Black & White}} onward, Stadium returned to being a subtype of Trainer cards. Stadium cards represent the venue in which the battle is occuring.  


Following their introduction as a subclass of {{TCG|Trainer card}} in {{TCG|Gym Heroes}} and {{TCG|Gym Challenge}}, where they were based on the [[Gym]]s presided over by [[Kanto]]'s [[Gym Leader]]s, Stadiums have expanded to alter virtually every aspect of play, from the HP of the combatants to the number of cards a player can draw.
During their introduction in {{TCG|Gym Heroes}} and {{TCG|Gym Challenge}}, Stadium cards were specifcially based on the [[Gym]]s presided over by [[Kanto]]'s [[Gym Leader]]s. However, later sets have increased the range of locations Stadium cards feature. Other locations from the core series games, ranging from recurring concepts like [[Pokémon Center (Next Destinies 90)|Pokémon Center]]s to specific dungeons like [[Mt. Coronet (Ultra Prism 130)|Mt. Coronet]] and towns like [[Spikemuth (Darkness Ablaze 170)|Spikemuth]] recieve dedicated cards. Some Stadium cards even focus on locations original to the Trading Card Game, such as [[Holon Research Tower (EX Delta Species 94)|Holon Research Tower]], [[Fighting Stadium (Furious Fists 90)|Fighting Stadium]], and [[Giant Hearth (Unified Minds 197)|Giant Hearth]].


From {{TCG|Diamond & Pearl}} through {{TCG|Call of Legends}}, Stadium cards were their own class of card, tinted in green, although they were still grouped with Trainer cards by fans and in set lists. From {{TCG|Black & White}} onwards, Stadium cards were reclassified as a subclass of Trainer cards.
When a Stadium card is played, the card does not have an immediate effect before being discarded like {{TCG|Item card|Item}} and {{TCG|Supporter card}}s. Instead, a Stadium card stays in play, placed next to the Active Spot of the player. While a Stadium card is in play, the contents of its text box have an effect on the game state.
 
Stadiums can have a wide variety of effects:
[[File:LysandreLabsForbiddenLight111.jpg|thumb|right|200px|[[Lysandre Labs (Forbidden Light 111)|Lysandre Labs]] demonstrates the effects of Stadiums are not limited to Pokémon and players.]]
 
*Some Stadiums modify the characteristics of {{TCG|Pokémon}} in play. For example, [[Magnetic Storm (Flashfire 91)|Magnetic Storm]] removes the {{TCG|Resistance}} of all Pokémon in play. In most cases, this kind of effect only modifies the characteristics of Pokémon that meet certain requirements.
**This can be based on characteristics inherent to the card such as its [[Evolution#In the TCG|Stage]], {{TCG|Type}}, or name. For example, [[Training Center (Furious Fists 102)|Training Center]] boosts the {{TCG|HP}} of {{TCG|Stage 1 Pokémon}} and {{TCG|Stage 2 Pokémon}} by 30, while [[Devoured Field (Crimson Invasion 93)|Devoured Field]] causes {{TCG|Dragon}} and {{TCG|Dark}} type Pokémon's {{TCG|attack}}s to deal 10 more damage to the {{TCG|Defending Pokémon}}. [[Path to the Peak (Chilling Reign 148)|Path to the Peak]] is another good example, as it removes the {{TCG|Ability|Abilities}} of any Pokémon with a {{TCG|Rule Box}} but leaves Pokémon without a Rule Box unaffected. 
**In other cases, the criteria for which Pokémon are affected by a Stadium can be based on the current state of a Pokémon in play. For example, [[Lake Acuity (Lost Origin 160)|Lake Acuity]] reduces the damage taken by Pokémon with {{e|Fighting}} or {{e|Water}} {{TCG|Energy card|Energy}} attached by 20 and [[Blizzard Town (Unified Minds 187)|Blizzard Town]] prevents Pokémon that have 40 HP or less from attacking.
***These effects can also affect non-Pokémon cards, such as how [[Lysandre Labs (Forbidden Light 111)|Lysandre Labs]] removes the effect of {{TCG|Pokémon Tool card}}s and [[Temple of Sinnoh (Astral Radiance 155)|Temple of Sinnoh]] causes all {{TCG|Special Energy card}}s to only provide {{e|Colorless}} [[Colorless Energy|Energy]] and removes their other effects.
*The Stadiums {{TCG ID|EX Holon Phantoms|Holon Lake|87}} and {{TCG ID|EX Team Rocket Returns|Rocket's Tricky Gym|90}} allow for Pokémon that meet their criteria to use one of the {{TCG|attack}}s printed on the Stadium card.
[[File:RocketTrickyGymEXTeamRocketReturns90.jpg|thumb|right|200px|{{TCG ID|EX Team Rocket Returns|Rocket's Tricky Gym|90}} shows the underused {{TCG|attack}} providing effect.]]
*Some Stadiums modify the characteristics of {{TCG|Special Conditions}}. For example, [[Wela Volcano Park (Dragon Majesty 63)|Wela Volcano Park]] prevents Pokémon from recovering from [[Burned]] even if the {{TCG|Coin|coin flip}} for curing Burned during [[Pokémon Checkup]] has a heads result, and [[Slumbering Forest (Unified Minds 207)|Slumbering Forest]] makes it so that two coin flips occur during Pokémon Checkup for [[Asleep]], and either coin returning a tails result prevents the Pokémon from recovering from Asleep.
 
*Some Stadiums affect properties that players have. For example, [[Collapsed Stadium (Brilliant Stars 137)|Collapsed Stadium]] reduces the number of {{TCG|Benched Pokémon}} a player can have from five to four. In comparison, [[Sky Field (Roaring Skies 89)|Sky Field]] increases the number of allowed Benched Pokémon to eight.
 
*Some Stadiums modify the effects of certain game actions. For instance, [[Sea of Nothingness (Crimson Invasion 99)|Sea of Nothingness]] changes how [[evolution]] works, as it prevents Pokémon from recovering from {{TCG|Special Condition}}s when they [[evolve]] or [[devolve]]. [[Skaters' Park (Fusion Strike 242)|Skaters' Park]] changes {{TCG|retreat cost|retreating}} to return {{TCG|Basic Energy}} used to pay for the {{TCG|retreat cost}} to their owner's [[hand]] instead of discarding them. In some cases, this can prevent certain actions from occuring, such as how {{TCG ID|Chilling Reign|Dyna Tree Hill|135}} prevents Pokémon from healing.
 
*Some Stadiums cause new events to happen. For example, while {{TCG ID|Plasma Freeze|Frozen City|100}} is in play, either player attaching an Energy from their hand to a Pokémon causes two damage counters to be put on that Pokémon, unless its a {{TCG|Team Plasma}} Pokémon. {{TCG ID|Celestial Storm|Shrine of Punishment|143}} is another example, as it adds a new part to Pokémon Checkup where all {{TCG|Pokémon-EX}} and {{TCG|Pokémon-GX}} receive a damage counter.
 
*Some Stadiums allow players to take an additional action, akin to activating an {{TCG|Ability}} or {{TCG|Pokémon Power}}. Examples of this include {{TCG ID|151|Cycling Road|157}} allowing each player to discard a Basic Energy from their hand to draw a card, {{TCG ID|Primal Clash|Rough Seas|137}} allowing each player to heal 30 damage from their {{TCG|Water}}-type and {{TCG|Lightning}}-type Pokémon, and {{TCG ID|Darkness Ablaze|Rose Tower|169}} giving each player the option to draw cards until they have three cards in their hand. Usually, the action provided has a once per turn restriction, which is true of all of these examples.
 
{{-}}
[[File:PrimordialAltarSilverTempest161.jpg|thumb|right|200px|{{TCG ID|Silver Tempest|Primordial Altar|161}} gives each player a new action they can do, but only once per turn.]]
[[File:ChaoticSwellCosmicEclipse187.jpg|thumb|left|200px|{{TCG ID|Cosmic Eclipse|Chaotic Swell|187}} has no effect of it's own, but prevents the next Stadium played from having any effect either.]]
 
Stadium cards have some limitations. Only one Stadium card may be in play at any time, so if either player plays a Stadium card while another Stadium is in play, the Stadium that is currently in play is discarded to make room for the newer Stadium. Some non-Stadium card effects can remove Stadiums from play as well. Each player can only play one Stadium card per turn. Players cannot play a Stadium card that has the same name as the one currently in play, which prevents players from using a Stadium with a once per turn activation twice in the same turn. (There is one caveat to this. Should such a Stadium be removed from play through a means other than playing a Stadium, then a Stadium of that name can be played again. As the second stadium is a different object, its action would not be prevented by having used the action of the first Stadium.)
 
Some cards care about if there is any Stadium in play, while other cards care about if a Stadium with a specific name or specific phrase in their name is in play. Some cards even check if their owner has a Stadium in play, ignoring the presence of a Stadium played by the opponent.
 
The Stadium {{TCG ID|Cosmic Eclipse|Chaotic Swell|187}} is particularly odd, as it has no effect while it is in play. Rather, its effect is to discard a Stadium card played that discarded Chaotic Swell, preventing the that Stadium from having any effect.
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==Prism Star Stadium==
[[File:ThunderMountainLostThunder191.jpg|thumb|right|200px|A {{TCG|Prism Star}} Stadium]]
In {{TCG|Lost Thunder}}, {{TCG|Prism Star}} Stadium cards were introduced. Only five of these cards were printed. Lost Thunder contains {{TCG ID|Lost Thunder|Thunder Mountain ♢|191}}, {{TCG ID|Lost Thunder|Life Forest ♢|180}}, and {{TCG ID|Lost Thunder|Heat Factory ♢|178}}. {{TCG|Team Up}} has the latter two: {{TCG ID|Team Up|Black Market ♢|134}} and {{TCG ID|Team Up|Wondrous Labyrinth ♢|158}}. These cards have a shared effect which protects them from the effects of {{TCG|Item card}}s and {{TCG|Supporter card}}s. As such, the only way to remove these Stadium cards from play is through playing a different Stadium card or using the effect of an {{TCG|attack}}, {{TCG|Pokémon Power}}, or {{TCG|Ability}}.
 
As with Prism Star cards in general, these cards have black borders and various areas of the design have rainbow tinges added to them, such as the art box. The background of the card text area also features the {{Prism Star}} symbol. The artwork for these Prism Star cards always shows the subject with a fire-like glow.
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==Stadiums with two effects==
[[File:ParallelCityBREAKthrough145.jpg|thumb|right|200px|{{TCG ID|BREAKthrough|Parallel City|145}}. the first of this odd group of Stadium cards.]]
In {{TCG|BREAKthrough}}, the card {{TCG ID|BREAKthrough|Parallel City|145}} was printed. It was followed by {{TCG ID|BREAKpoint|Reverse Valley|110}} in {{TCG|BREAKpoint}} and {{TCG ID|Fates Collide|Chaos Tower|94}} in {{TCG|Fates Collide}}. These Stadium cards all have two effects, but have unique templating where one effect is written in upside down text. This is because when playing these cards, the direction the card is being played in is specified. Each effect's text will only face one player, and only the effect facing a player is applied to that player and/or their Pokémon.
 
Parallel City has a negative effect and a positive effect, encouraging players to generally have the positive effect face them and the negative effect face their opponent. The other two have two situational positive effects.
 
The rule preventing players from playing a Stadium with the same name as the Stadium that is in play still applies to these cards, even if they are in an unfavorable direction. <ref>[https://compendium.pokegym.net/ruling/1101/ Compendium]</ref>
 
These cards have artwork spanning the entire card, with the text for one effect being paired with a section using cool colors and the text for the other effect being paired with a section using warm colors. The art is done such that the upside down portion of the text is accompanined by an upside down portion of artwork.


Stadium cards are played next to the Active Spot. Only one Stadium card may be in play at any time, and the playing of a new Stadium card causes the current one to be discarded. Players may only play one Stadium card per turn and may not play a Stadium card that has the same name as the one currently in play.
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==List of Stadium cards==
==List of Stadium cards==
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