Spoink (Pokémon)/Generation IV learnset

Revision as of 21:48, 26 August 2016 by Cold (talk | contribs)

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By leveling up

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Splash Normal Status 0000 —}}—% 40 Cute 0  
077 Psywave Psychic Special 0000 080}}80% 15 Smart 3 ♥♥♥
1010 Odor Sleuth Normal Status 0000 —}}—% 40 Smart 1
1414 Psybeam Psychic Special 06565 100}}100% 20 Beauty 2 ♥♥
1515 Psych Up Normal Status 0000 —}}—% 10 Smart 0  
1818 Confuse Ray Ghost Status 0000 100}}100% 10 Smart 2 ♥♥
2121 Magic Coat Psychic Status 0000 —}}—% 15 Beauty 2 ♥♥
2626 Zen Headbutt Psychic Physical 08080 090}}90% 15 Beauty 2 ♥♥
2929 Rest Psychic Status 0000 —}}—% 10 Cute 0  
2929 Snore Normal Special 04040 100}}100% 15 Cute 3 ♥♥♥
3434 Payback Dark Physical 05050 100}}100% 10 Cool 1
4141 Psychic Psychic Special 09090 100}}100% 10 Smart 2 ♥♥
4646 Power Gem Rock Special 07070 100}}100% 20 Beauty 3 ♥♥♥
4848 Bounce Flying Physical 08585 085}}85% 5 Cute 1
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM04 Calm Mind Psychic Status —% 20 Smart 0  
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM12 Taunt Dark Status 100% 20 Smart 0  
  TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
  TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
  TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
  TM41 Torment Dark Status 100% 15 Tough 0  
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM48 Skill Swap Psychic Status —% 10 Smart 0  
  TM49 Snatch Dark Status —% 10 Smart 0  
  TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM66 Payback Dark Physical 50 100% 10 Cool 1
  TM67 Recycle Normal Status —% 10 Smart 0  
  TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
  TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
  TM77 Psych Up Normal Status —% 10 Smart 0  
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
  TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  TM92 Trick Room Psychic Status —% 5 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Amnesia Psychic Status —% 20 Cute 0  
Extrasensory Psychic Special 80 100% 30 Cool 2 ♥♥
Future Sight Psychic Special 80 90% 15 Smart 2 ♥♥
Mirror Coat Psychic Special 100% 20 Beauty 2 ♥♥
Substitute Normal Status —% 10 Smart 1
Trick* Psychic Status 100% 10 Smart 0  
Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Spoink in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spoink in that game.
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bounce Flying Physical 85 85% 5 Cute 1
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Heal Bell Normal Status —% 5 Beauty 0  
D P Pt HG SS Icy Wind Ice Special 55 95% 15 Beauty 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 0  
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
  • A black abbreviation in a colored box indicates that Spoink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spoink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see Move Tutor moves from other generations