Speedrill (TCG): Difference between revisions

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/Pokémon: Affiliated Claydol with "Cosmic Power".
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m (/Pokémon: Affiliated Claydol with "Cosmic Power".)
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*'''{{TCG ID|Great Encounters|Beedrill|13}}''' - This Beedrill, from the {{TCG|Great Encounters}} expansion, is the main attacker for the deck. With its ''Band Attack'' attack, Beedrill can hit for up to 120 damage for only {{e|Grass}}, depending on the number of Beedrill in play. It has a second attack, ''Twineedle'', as well. For {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}, ''Twineedle'' is rather useless. It will hit for only 50 damage on average, which is usually less than ''Band Attack''. Beedrill also has one other significant asset, that being its free retreat cost. With ''Band Attack''<nowiki>'</nowiki>s damage dependant on how many Beedrill are in play, Knock Outs on Beedrill should be avoided at all costs, generally, and Beedrill's free retreat makes it possible to switch out a heavily damaged Beedrill for a fresh one.
*'''{{TCG ID|Great Encounters|Beedrill|13}}''' - This Beedrill, from the {{TCG|Great Encounters}} expansion, is the main attacker for the deck. With its ''Band Attack'' attack, Beedrill can hit for up to 120 damage for only {{e|Grass}}, depending on the number of Beedrill in play. It has a second attack, ''Twineedle'', as well. For {{e|Colorless}}{{e|Colorless}}{{e|Colorless}}, ''Twineedle'' is rather useless. It will hit for only 50 damage on average, which is usually less than ''Band Attack''. Beedrill also has one other significant asset, that being its free retreat cost. With ''Band Attack''<nowiki>'</nowiki>s damage dependant on how many Beedrill are in play, Knock Outs on Beedrill should be avoided at all costs, generally, and Beedrill's free retreat makes it possible to switch out a heavily damaged Beedrill for a fresh one.
*'''{{TCG ID|Rising Rivals|Beedrill|15}}''' - This Beedrill, although less crucial to the deck, is still very important to the deck's set up. Although its attack, ''Needle Shock'', isn't bad as a stalling mechanism late in the game, the true reason to play this card lies in its {{TCG|Poké-Power}}, ''Flutter Wings''. ''Flutter Wings'' allows the player using it to search their deck for a {{e|Grass}} Pokémon and add it to their hand once during their turn. It's comparable to a free {{TCG|Bebe's Search}} each turn, which makes this deck's setup lightning fast.
*'''{{TCG ID|Rising Rivals|Beedrill|15}}''' - This Beedrill, although less crucial to the deck, is still very important to the deck's set up. Although its attack, ''Needle Shock'', isn't bad as a stalling mechanism late in the game, the true reason to play this card lies in its {{TCG|Poké-Power}}, ''Flutter Wings''. ''Flutter Wings'' allows the player using it to search their deck for a {{e|Grass}} Pokémon and add it to their hand once during their turn. It's comparable to a free {{TCG|Bebe's Search}} each turn, which makes this deck's setup lightning fast.
*'''{{TCG ID|Great Encounters|Claydol|15}}''' - Although some decks can function without this staple card, Speedrill is not one of those decks. With this strategy being so reliant on speed, extra drawing support is extremely important, and Claydol provides that.
*'''{{TCG ID|Great Encounters|Claydol|15}}''' - Although some decks can function without this staple card, Speedrill is not one of those decks. With this strategy being so reliant on speed, extra drawing support is extremely important, and Claydol provides just that with ''Cosmic Power''.


===Other Pokémon===
===Other Pokémon===
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