Smoochum (Pokémon)/Generation V learnset

← Smoochum Smoochum

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
055 Lick Ghost Physical 02020 100100% 30
088 Sweet Kiss Normal Status 0000 07575% 10
1111 Powder Snow Ice Special 04040 100100% 25
1515 Confusion Psychic Special 05050 100100% 25
1818 Sing Normal Status 0000 05555% 15
2121 Heart Stamp Psychic Physical 06060 100100% 25
2525 Mean Look Normal Status 0000 00——% 5
2828 Fake Tears Dark Status 0000 100100% 20
3131 Lucky Chant Normal Status 0000 00——% 30
3535 Avalanche Ice Physical 06060 100100% 10
3838 Psychic Psychic Special 09090 100100% 10
4141 Copycat Normal Status 0000 00——% 20
4545 Perish Song Normal Status 0000 00——% 5
4848 Blizzard Ice Special 120120 07070% 5
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM79 Frost Breath Ice Special 04040 090}}90% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Captivate Normal Status 100% 20
Fake Out Normal Physical 40 100% 10
Ice Punch Ice Physical 75 100% 15
Meditate Psychic Status —% 40
Miracle Eye Psychic Status —% 40
Nasty Plot Dark Status —% 20
Wake-Up Slap Fighting Physical 60 100% 10
Wish* Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Smoochum in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Smoochum in that game.
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Smoochum can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Smoochum cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Captivate Normal Status 100% 20
Spooky Manor Skill Swap Psychic Status —% 10
  • A superscript level indicates that Smoochum can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • Click on the generation numbers at the top to see transfer-only moves for other generations