Smack Down (move): Difference between revisions

→‎Effect: Power is not doubled against airborne Pokemon. Tested in Gen VI, and haven't seen reputable sources claim the power is doubled in gen V either.
(→‎Effect: Power is not doubled against airborne Pokemon. Tested in Gen VI, and haven't seen reputable sources claim the power is doubled in gen V either.)
Line 43: Line 43:
Smack Down removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. Smack Down makes its target vulnerable to {{type|Ground}} moves and {{a|Arena Trap}} even if it is {{type|Flying}} or has {{a|Levitate}}. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a {{m|substitute}}.
Smack Down removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. Smack Down makes its target vulnerable to {{type|Ground}} moves and {{a|Arena Trap}} even if it is {{type|Flying}} or has {{a|Levitate}}. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a {{m|substitute}}.


Smack Down can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Smack Down can still use these moves on subsequent turns.
Smack Down can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Smack Down can still use these moves on subsequent turns.


==Description==
==Description==
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