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m (→In the anime) |
(→Effect: Power is not doubled against airborne Pokemon. Tested in Gen VI, and haven't seen reputable sources claim the power is doubled in gen V either.) |
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Smack Down removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. Smack Down makes its target vulnerable to {{type|Ground}} moves and {{a|Arena Trap}} even if it is {{type|Flying}} or has {{a|Levitate}}. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a {{m|substitute}}. | Smack Down removes the effects of {{m|Magnet Rise}} and {{m|Telekinesis}}. Smack Down makes its target vulnerable to {{type|Ground}} moves and {{a|Arena Trap}} even if it is {{type|Flying}} or has {{a|Levitate}}. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a {{m|substitute}}. | ||
Smack Down can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} | Smack Down can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Smack Down can still use these moves on subsequent turns. | ||
==Description== | ==Description== |