Slowpoke (Pokémon)/Generation V learnset

← Slowpoke Slowpoke

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Curse Ghost Status 0000 00——% 10
011 Yawn Normal Status 0000 00——% 10
011 Tackle Normal Physical 05050 100100% 35
055 Growl Normal Status 0000 100100% 40
099 Water Gun Water Special 04040 100100% 25
1414 Confusion Psychic Special 05050 100100% 25
1919 Disable Normal Status 0000 100100% 20
2323 Headbutt Normal Physical 07070 100100% 15
2828 Water Pulse Water Special 06060 100100% 20
3232 Zen Headbutt Psychic Physical 08080 09090% 15
3636 Slack Off Normal Status 0000 00——% 10
4141 Amnesia Psychic Status 0000 00——% 20
4545 Psychic Psychic Special 09090 100100% 10
4949 Rain Dance Water Status 0000 00——% 5
5454 Psych Up Normal Status 0000 00——% 10
5858 Heal Pulse Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Belly Drum Normal Status —% 10
Block Normal Status —% 5
Future Sight* Psychic Special 100 100% 10
Me First Normal Status —% 20
Mud Sport Ground Status —% 15
Sleep Talk Normal Status —% 10
Snore Normal Special 40 100% 15
Stomp Normal Physical 65 100% 20
Wonder Room Psychic Status —% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Slowpoke in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slowpoke in that game.
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Slowpoke can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slowpoke cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Block Normal Status —% 5
Sparkling Sea Brine Water Special 65 100% 10
  • A superscript level indicates that Slowpoke can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke
  • Click on the generation numbers at the top to see transfer-only moves for other generations