From Bulbapedia, the community-driven Pokémon encyclopedia.
The sleep condition (SLP) (Japanese: 眠り Sleeping) causes a Pokémon to be unable to make a move. In Generation V and Generation VI, Pokémon close their eyes when they are asleep, and their movement slows down.
Sleep prevents Pokémon from making a move for a random number of its turns. The specifics vary between generations.
Sleep lasts 1-7 turns (1-3 in the Stadium series); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A disobedient Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to Dream Eater.
Sleep now lasts 2-7 turns (2-4 in the Battle Tower), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to Nightmare. Roaming Pokémon do not flee while asleep.
Sleep now lasts 2-5 turns. Roaming Pokémon may now flee while asleep.
Sleeping Pokémon are also vulnerable to Bad Dreams.
Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by Rest). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.
Generation VI onward
A Pokémon's sleep counter no longer resets to its original amount when switched out.
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The Ability Effect Spore can cause sleep, poison, or paralysis. A disobedient outsider Pokémon may take a nap (putting itself to sleep) instead of obeying a command.
Other than waking up, sleeping can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (Miracle Berry in Generation II), and Sacred Ash. In Generation I games and Pokémon FireRed and LeafGreen, the Poké Flute can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the Generation III and IV games and Pokémon Omega Ruby and Alpha Sapphire, the Blue Flute can be used to wake up a sleeping Pokémon (without being consumed).
The moves Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, Wake-Up Slap will wake it up in addition to becoming more powerful. Pokémon hit with Worry Seed have their Ability temporarily changed to Insomnia, waking them up if they were asleep. In Generation I only, using Haze cures the opponent from the sleep condition.
Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured while it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 30% chance of curing their allies.
In Pokémon Colosseum and XD, the Call option (which replaces the usual Run option) can be used to awaken sleeping Pokémon.
Pokémon with the Insomnia or Vital Spirit Abilities cannot be put to sleep. Pokémon with Leaf Guard will be protected from status conditions in harsh sunlight. Pokémon with Sweet Veil and their allies cannot be put to sleep. Pokémon with the Comatose Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.
Pokémon with Early Bird will be asleep half the usual amount of turns, possibly causing them to immediately wake up.
While Electric Terrain or Misty Terrain is present, grounded Pokémon cannot fall asleep (including self-inflicted sleep from Rest). No Pokémon can sleep while a Pokémon is using the move Uproar.
The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability Marvel Scale will have their Defense boosted while asleep.
In the spin-off games
- Main article: Sleep-related conditions in Mystery Dungeon
In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.
Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their negative status conditions will be gone.
Nightmare in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.
Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry.
Sleep (Asleep when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by sleep is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Sleeping Pokémon rock back and forth slowly while light blue 'Z's periodically rise from its head.
No types are immune to sleep, but Pokémon with the Adept or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the sleep-inflicting move to fall asleep instead if hit by one.
Rest in the Rumble series causes a different positive status called Mend. It shares similar properties with Asleep, but a Pokémon under this status gradually restores HP while it remains asleep. Additionally, a green healing aura surrounds the Pokémon. Though Pokémon can usually have one positive status and one negative status at the same time, Pokémon under the effects of Mend cannot be inflicted with Asleep.
In Pokémon Conquest, Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up at the start of their turn.
Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, Munna's Hypnosis, and only three abilities to inflict sleep, one of which is exclusive to Musharna. Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.
In Pokémon Shuffle, a sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
Sleep can be inflicted by Pokémon with the Sleep Charm Skill. The Sleep Combo Skill also boosts damage against sleeping foes.
Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.
In the anime
Sleeping is a status condition that has been present since the early days of the anime. When used in battle, it often forces the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:
- Sleeping was first used in battle in Pokémon! I Choose You! by a Trainer's Gengar in the Pokémon League. Gengar's Hypnosis put the opponent's Nidorino to sleep, forcing the Nidorino's Trainer to switch.
- In Challenge of the Samurai, Ash's Butterfree used Sleep Powder to calm a swarm of Beedrill. He later tried to use Sleep Powder on Misty's Staryu in The Water Flowers of Cerulean City, but Staryu avoided its effects by diving underwater.
- In Hypno's Naptime, the abuse of Hypno's Hypnosis had been causing the Pokémon of HopHopHop Town to fall asleep without warning. It put the town's children, as well as Misty under a trance, in which they would run away to a pond and start acting like Pokémon.
- In The Ninja Poké-Showdown, Koga's Venomoth used Sleep Powder on Ash's Pidgeotto during their Gym battle, forcing Ash to switch.
- A Jigglypuff that followed Ash and his friends almost always used Sing whenever it appeared. When it discovered that its "audience" slept through its song, the balloon Pokémon doodled on the sleeping Pokémon, and people, before leaving in a huff. However, its songs have still helped out Ash and the people he has met from time to time. In its debut episode, its song helped the cranky people of Neon Town finally fall asleep, after which, they woke up much more agreeable and friendly. In the following episode, Jigglypuff's song was able to put back to sleep the angry ancient Pokémon that slept there.
- In The Ancient Puzzle of Pokémopolis, a giant Jigglypuff puts giant battling Alakazam and Gengar asleep with Sing.
- In Friend and Foe Alike, Ritchie's Butterfree, Happy, used Sleep Powder on Ash's Squirtle during their league battle. Squirtle, already tired from a previous attack by Jessie, James, and Meowth, was declared unable to battle.
- In Tracey Gets Bugged, Tracey's Venonat used Sleep Powder to put a wild Scyther asleep so it could be caught and taken to a Pokémon Center.
- In Charizard Chills, Tad's Poliwrath put Ash's Pikachu asleep with Hypnosis.
- In Ignorance is Blissey, multiple Nurse Joy's Chansey put various Pokémon (plus Jessie) asleep with Sing at the Pokémon Nurse School.
- In Ariados, Amigos, Aya's Venonat put itself asleep with Rest during a battle with Jessie's Arbok.
- In As Cold as Pryce, Pryce had his Piloswine use Rest to put itself to sleep.
- In Jirachi: Wish Maker, Butler used his Kirlia's Hypnosis to put Absol to sleep.
- In Going, Going, Yawn, Flannery's Meg put Ash's Corphish asleep with Yawn.
- In Going for a Spinda, Claire's Spinda put Team Rocket asleep with Hypnosis.
- In The Garden of Eatin', a wild Snorlax used Yawn to put various people and Pokémon asleep, including Ash and his friends, while using Rest to heal itself. This move was finally countered when Marcel used a Vigoroth against Snorlax. With its Vital Spirit protecting it from sleep, Vigoroth was able to defeat Snorlax, allowing Marcel to catch it.
- In Rough, Tough Jigglypuff, a wild Jigglypuff put Ash, his friends, Team Rocket, Mitch Mitchum, and several Pokémon, including Ash's Pikachu, asleep with its Sing.
- In Wheel of Frontier, Ash's Snorlax used Rest and went to sleep while being frozen by Greta's Medicham's Ice Punch.
- In Harley Rides Again, May's Munchlax's Metronome landed on Rest during the Appeals Round of the Wisteria Contest. She was able to wake Munchlax up by throwing it a Pokéblock.
- In Channeling the Battle Zone!, Solidad used her Slowbro's Yawn to put May's Combusken asleep.
- In Pace - The Final Frontier!, Brandon's Regice went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
- A wild Hippopotas, which appeared in Mass Hip-Po-Sis! and Sleight of Sand!, used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
- In The Rise of Darkrai, Darkrai used its Dark Void in order to warn the people of Alamos Town about the coming attack of Dialga and Palkia. Unfortunately, the Bad Dreams that it caused led Baron Alberto to see Darkrai as a threat.
- In Tanks for the Memories!, Brock's Happiny put Team Rocket asleep with Secret Power.
- In Lost Leader Strategy!, Reggie's Bibarel put Ash's Turtwig to sleep using Secret Power.
- In Playing the Leveling Field!, Fantina's Drifloon, later Drifblim, used Hypnosis to put Ash's Buizel, Chimchar and Pikachu asleep during Ash's unofficial battle with her. Pikachu and Buizel got affected by Drifblim's Hypnosis again during Ash's Gym battle with Fantina in Shield with a Twist!.
- In Battling The Generation Gap!, Lila's Delcatty put Dawn's Ambipom to sleep using Sing during the Battle Stage of the Celestic Contest.
- In The Lonely Snover!, a wild Snover put Ash, Dawn, Brock, and their Pokémon asleep with Grass Whistle.
- In League Unleashed!, Nando's Kricketune used Sing to put Ash's Heracross to sleep. However, Heracross was able to counter it with Sleep Talk.
- In Zoroark: Master of Illusions, Tammy's Tangrowth used Sleep Powder to put Zorua asleep.
- In The Semi-Final Frontier!, Tobias's Darkrai used a combination of Dark Void and Dream Eater against Ash's Heracross, quickly knocking it out. Darkrai also put Sceptile to sleep, but it managed to wake up just in time to take it out with Leaf Blade.
- In The Island of Illusions!, a wild Foongus put Iris's Axew to sleep with Spore.
- In SS027, Cilan's Pansage put a wild Gyarados asleep with Grass Whistle so that Brock could heal its painful wound.
- In Battling on Thin Ice!, Viola's Vivillon was revealed to know Sleep Powder and Fletchling was hit by this move, resulting in its defeat. Vivillon also used Sleep Powder on Pikachu, but he was able to stay awake by using an Electro Ball on himself.
- In Foggy Pokémon Orienteering!, Pikachu, Bonnie and Dedenne were put to sleep by a wild Amoonguss's Spore.
- In So You're Having a Bad Day!, Bonnie was put to sleep with Spore by a group of wild Foongus. She was awakened by the Chesto Berry brought to her by Dedenne.
In the manga
sleeping in Pokémon Adventures
In the Pokémon Adventures manga
In Pokémon Adventures, every move that can induce Pokémon to sleep have caused this status condition.
In The Electric Tale of Pikachu manga
In The Electric Tale of Pikachu, in Play Misty for Me, Ash's Metapod evolves into Butterfree during his Gym battle with Misty. Butterfree uses Sleep Powder to stop Misty's vicious Gyarados, which is the decisive move Ash needs to take back his stolen hat and win the Cascade Badge.
In the Phantom Thief Pokémon 7 manga
In Phantom Thief Pokémon 7, the titular Phantom Thief, Hiori, uses his Tangrowth's Sleep Powder to sneak past the Galactic Grunts that guard Team Galactic's base.
In the TCG
In the Trading Card Game, Sleep, called Asleep, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.
- Prior to Generation III, sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
- Prior to Generation IV, sleep was the only non-volatile status condition a Pokémon could inflict on itself (through Rest or disobedience). From Generation IV onward, a Pokémon can burn or poison itself by holding a Flame Orb or Toxic Orb, respectively.
- Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if Rest is included).
- Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
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