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Sing
うたう Sing
Sing V.png
[[File:|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  55%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Sing (Japanese: うたう Sing) is a non-damaging Normal-type move introduced in Generation I.

Effect

Sing puts the target to sleep.

Pokémon with Insomnia, Vital Spirit or Soundproof as their Ability are unaffected by Sing. Pokémon under the effect of Sweet Veil are also unaffected by Sing.

Sing can also be used as part of a Pokémon Contest combination causing Perish Song and Refresh to have their base appeal points doubled if used in the next turn. It is also part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Sing, the user's Speed stat raises one stage.

Description

Games Description
Stad A special Normal-type technique. A soothing melody lulls the target to sleep.
Stad2 A special Normal-type move. A soothing melody lulls the target to sleep.
GSC May cause the foe to fall asleep.
RSE A soothing song lulls the foe into a deep slumber.
ColoXD A soothing song lulls the target into a deep slumber.
FRLG A soothing song in a calming voice lulls the foe into a deep slumber.
DPPtHGSSPBR A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
BWB2W2
XYORAS
SM
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0035     Fairy Fairy 13 8 9 7 7 7 7
0036     Fairy Fairy 1 1 1 1 1 1 1
0039    
 
Fairy Fairy 1 1 1 1 1 1 1
0040    
 
Fairy Fairy 1 1 1 1 1 1 1
0113     Fairy Fairy 24 29 29 23 23 31 31
0131    
 
Monster Water 1 16 1 1 1 1 1 1
0173     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 8 8 7 7 7 7
0174    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1 1
0238    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 25 18 18 18 18
0242     Fairy Fairy 23 23 23 23 31 31
0300     Field Fairy 13 8DP
11PtHGSS
11 11XY
7ORAS
7
0301     Field Fairy 1 1 1 1 1
0333    
 
Flying Dragon 11 9 9BW
8B2W2
8XY
5ORAS
5
0334    
 
Flying Dragon 1, 11 1, 9 1, 9BW
1, 8B2W2
1, 8XY
1, 5ORAS
1, 5
0402     Bug Bug 18 18 18 18
0441    
 
Flying Flying 13 13 13 13
0572     Field Field 21 21 21
0573     Field Field 1 1 1
0648    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 16 16 1, 16
0728     Water 1 Field 25
0729     Water 1 Field 28
0730    
 
Water 1 Field 28
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0298    
 
Water 1 Fairy
0311     Fairy Fairy
0312     Fairy Fairy
0775     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0052     Field Field Purified in XD: Gale of Darkness
0105     Monster Monster Purified in XD: Gale of Darkness
0115     Monster Monster Purified in XD: Gale of Darkness
0280     Amorphous Amorphous Purified in XD: Gale of Darkness
0303     Field Fairy Purified in XD: Gale of Darkness
0316     Amorphous Amorphous Purified in XD: Gale of Darkness
0361     Fairy Mineral Purified in XD: Gale of Darkness
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0172     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokémon Center Mystery Egg #1 and #3
New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0327     Field Human-Like PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Singing Pikachu
0052     Field Field Team Rocket Meowth
0133     Field Field Kiyo Eevee
0393     Water 1 Field Recital Piplup
Concert Piplup
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. series

Jigglypuff uses Sing as its Up+B attack in the Super Smash Bros. series. The move puts all ground-bound users near Jigglypuff to sleep; it does not affect players in the air. The more damage the opponent has taken, the longer they sleep.

Description

Games Description
MDRB Makes the target go to sleep, causing it to be incapable of action.
Monopoly: Pokémon Exclusive Kanto Edition Use at the end of your turn, everyone else falls asleep! You may immediately take an extra turn.


In the anime

 
Swablu
 
Chansey
 
Delcatty
 
Kricketune
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Pokémon Method
User First Used In Notes
  Jigglypuff sings a beautiful lullaby, causing anyone who hears it to fall asleep, or Jigglypuff releases colored musical notes from its mouth when it sings. When the music notes hit the opponent, it falls asleep.
A wild Jigglypuff The Song of Jigglypuff Debut
A giant Jigglypuff The Ancient Puzzle of Pokémopolis None
Marina's Pink The Legend of Thunder! None
Lisa Mitchum's Jigglypuff Rough, Tough Jigglypuff None
A Coordinator's Jigglypuff May, We Harley Drew'd Ya! None
  Chansey puts its hands in front of it and sings, making the opponent drowsy and fall asleep.
Multiple Nurse Joy's Chansey Ignorance is Blissey None
  Swablu sings a soothing melody and transparent circles come out of its mouth. Anything that hears the song and is hit with the shockwave instantly falls asleep.
A wild Swablu True Blue Swablu None
  Marill sings a lullaby and multicolored music notes come out of its mouth. When the opponent hears the lullaby, it falls asleep.
A wild Marill Pikachu's Exploration Club None
  Kricketune puts its scythes together and rubs them against each other. Then, its body starts to glow white and golden music notes come out of its body at the opponent.
Nando's Kricketune Dawn's Early Night! None
  Delcatty sings and multicolored music notes come out of its mouth. When the music notes hit the opponent, the opponent falls asleep.
Lila's Delcatty Battling the Generation Gap! None
  Chingling sings a note and multicolored music notes come out of its mouth.
A Coordinator's Chingling Yes in Dee Dee, It's Dawn! Chingling cannot legally learn Sing
  Chimecho sings a note and multicolored music notes come out of its mouth.
A Coordinator's Chimecho Yes in Dee Dee, It's Dawn! Chimecho cannot legally learn Sing
  Kricketot dances about and it produces a sound of wood wind chimes. Multicolored music notes then come out from in between its antennae and float around.
Nando's Kricketot Last Call - First Round! Kricketot cannot legally learn Sing
  Minccino sings a lullaby and multicolored music notes come out of its mouth. When the opponent hears the lullaby, it falls asleep.
A wild Minccino Pikachu's Summer Bridge Story None


In the manga

In The Electric Tale of Pikachu manga


In the Magical Pokémon Journey manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Pocket Monsters manga


In the Pokémon Zensho manga


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 唱歌 Cheunggō
Mandarin 唱歌 Chàng​gē
  Danish Sang
  Dutch Zing
  Finnish Laulu
  French Berceuse
  German Gesang
  Greek Νανούρισμα
  Hindi गाओ Gao
  Indonesian Menyanyi
  Italian Canto
  Korean 노래하기 Norae Hagi
  Polish Śpiew
Portuguese   Brazil Canção de Ninar
Canção (TCG)
Cantar (The Official Pokémon Handbook)
  Portugal Canção de Ninar
  Romanian Cântecul
  Serbian Pevanje
  Spanish Canto
  Turkish Şarkı
  Vietnamese Hát


Variations of the move Sing
  Grass WhistleSingSupersonic


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.