Biology
Sigilyph is a spherical Pokémon, possessing two cyan eyes with a third on a black appendage on top of its head. Sigilyph has a pair of wings and a tail that are yellow with blue and red stripes on each of the "feathers", two black-colored three-toed "feet", and two small spikes at its base. Sigilyph will use its psychic powers to attack anyone who invades its territory. Due to it retaining memories from when it guarded an ancient city, it apparently flies along the same route constantly.
In the animeIn the mangaIn the TCGGame data
Pokédex entries
This Pokémon was unavailable prior to Generation V.
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Generation V
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Black
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They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
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White
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The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
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Black 2
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The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
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White 2
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Generation VI
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X
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The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
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Y
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The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
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Omega Ruby
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The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
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Alpha Sapphire
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The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
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Game locations
This Pokémon was unavailable prior to Generation V.
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In side games
This Pokémon was unavailable prior to Generation V.
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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72
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132 - 179
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254 - 348
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58
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56 - 121
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108 - 236
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80
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76 - 145
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148 - 284
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103
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97 - 170
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189 - 335
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80
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76 - 145
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148 - 284
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97
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91 - 163
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179 - 322
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Total: 490
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Sigilyph can be tutored the move in that game
- A colored abbreviation in a white box indicates that Sigilyph cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation V.
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Trivia
Origin
Sigilyph appears to have been inspired by the Nazca Lines, specifically the avian figures, and kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime.
Name origin
Sigilyph is a combination of sigil and glyph. It may also draw its name from "sylph", which was a spirit of the air according to folklore.
Symboler may be a combination of symbol and bora or Ra.
In other languagesExternal links