Sigilyph (Pokémon)

Revision as of 01:39, 11 August 2016 by Carmenstar97 (talk | contribs)
560MS.png #560: Scrafty
Pokémon
#562: Yamask 562MS.png
Sigilyph シンボラー
Symboler
#561
Sigilyph



Images on the Bulbagarden Archives
Type
Psychic Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Wonder Skin or Magic Guard Cacophony
Cacophony
Tinted Lens
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Flying
Hatch time
21 cycles
Height
4'07" 1.4 m
Sigilyph
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
30.9 lbs. 14.0 kg
Sigilyph
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
172
Leveling rate
Medium Fast
EV yield
Total: 2
Sigilyph
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body09.png
Footprint
F561.png F000.png
{{{form2}}}
Pokédex color
Black
Base friendship
70
External Links

Sigilyph (Japanese: シンボラー Symboler) is a dual-type Psychic/Flying Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Sigilyph is a spherical Pokémon, possessing two cyan eyes with a third on a black appendage on top of its head. Sigilyph has a pair of wings and a tail that are yellow with blue and red stripes on each of the "feathers", two black-colored three-toed "feet", and two small spikes at its base. Sigilyph will use its psychic powers to attack anyone who invades its territory. Due to it retaining memories from when it guarded an ancient city, it apparently flies along the same route constantly.

In the anime

 
Sigilyph in the anime

Major appearances

Sigilyph made its debut in White—Victini and Zekrom and Black—Victini and Reshiram, appearing under the ownership of Damon. He used its power to activate the energy harnessed by the Solosis and Duosion in the Sword of the Vale so he could lift it into the sky. A wild Sigilyph also appeared in the film's World of Pokémon intro, while several more Sigilyph were seen in the Sword of the Vale in the flashback scene to one thousand years prior.

A Sigilyph appeared in Explorers of the Hero's Ruin! as one of the guardians of the Hero's Ruin.

A Sigilyph appeared in Cloudy Fate, Bright Future!, under the ownership of Carrie.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
BW064 Sigilyph Ash's Pokédex Sigilyph, the Avianoid Pokémon. Sigilyph keeps enemies from invading its territory with its Psychic powers and was the guardian of cities long ago.

In the manga

 
Sigilyph in Pokémon RéBURST.

In the Pokémon Adventures manga

A Sigilyph appears under the ownership of an unknown Trainer in the Black 2 & White 2 arc where it battled with Whi-Two's Foongus.

In the Pokémon RéBURST manga‎

A Sigilyph appears as a Burst form of Sabin.

Movie adaptations

Damon's Sigilyph appears in the manga adaptation of White—Victini and Zekrom. It is used by its trainer to trap Victini inside the Sword of the Vale.

In the TCG

Main article: Sigilyph (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation V
Black They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
White The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Black 2 The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
White 2
Generation VI
X The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Y The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Omega Ruby The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Alpha Sapphire The guardians of an ancient city, they always fly the same route while keeping watch for invaders.


Game locations

This Pokémon was unavailable prior to Generation V.
Generation V
Black White
Desert Resort
Black 2 White 2
Desert Resort
Desert Resort (N's Pokémon)
Transfer from Dream Radar
Dream World
Windswept Sky*
Generation VI
X Y
Route 10, Friend Safari (Psychic)
Omega Ruby Alpha Sapphire
Trade


In side games

This Pokémon was unavailable prior to Generation V.
Generation V
Rumble Blast
Desert: Rugged Flats, Tower: All*
PokéPark 2
Wish Park
Rumble U
Vehicle Gallery: A Flowing Desert (Boss)
Generation VI
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Event: The Daily Pokémon (#2)
Rumble World
Fairy Land: Guardian's Peak (All Areas, Entrance Boss),
Legend Terrain: Meteorite Parkland (Special)


Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
72
132 - 179 254 - 348
58
56 - 121 108 - 236
80
76 - 145 148 - 284
103
97 - 170 189 - 335
80
76 - 145 148 - 284
97
91 - 163 179 - 322
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Gust Flying Special 04040 100100% 35 Clever 2 ♥♥ 3 ♥♥♥
011 Miracle Eye Psychic Status 0000 —% 40 Clever 2 ♥♥ 0  
044 Hypnosis Psychic Status 0000 06060% 20 Clever 1 3 ♥♥♥
088 Psywave Psychic Special 0000 100100% 15 Clever 1 0  
1111 Tailwind Flying Status 0000 —% 15 Cool 3 ♥♥♥ 0  
1414 Whirlwind Normal Status 0000 —% 20 Clever 3 ♥♥♥ 0  
1818 Psybeam Psychic Special 06565 100100% 20 Beautiful 3 ♥♥♥ 0  
2121 Air Cutter Flying Special 06060 09595% 25 Cool 4 ♥♥♥♥ 0  
2424 Light Screen Psychic Status 0000 —% 30 Beautiful 2 ♥♥ 0  
2828 Reflect Psychic Status 0000 —% 20 Clever 2 ♥♥ 0  
3131 Synchronoise Psychic Special 120120 100100% 15 Clever 2 ♥♥ 0  
3434 Mirror Move Flying Status 0000 —% 20 Clever 1 0  
3838 Gravity Psychic Status 0000 —% 5 Clever 2 ♥♥ 0  
4141 Air Slash Flying Special 07575 09595% 15 Cool 1 4 ♥♥♥♥
4444 Psychic Psychic Special 09090 100100% 10 Clever 4 ♥♥♥♥ 0  
4848 Cosmic Power Psychic Status 0000 —% 20 Beautiful 1 0  
5050 Sky Attack Flying Physical 140140 09090% 5 Cool 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM19  TM19 Roost Flying Status 0000 —}}—% 10 Clever 4 ♥♥♥♥ 0  
TM20  TM20 Safeguard Normal Status 0000 —}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 Cool 3 ♥♥♥ 0  
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25 Cool 3 ♥♥♥ 0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM02  HM02 Fly Flying Physical 09090 095}}95% 15 Clever 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Ancient Power Rock Special 60 100% 5 Tough 1 0  
Future Sight Psychic Special 120 100% 10 Clever 2 ♥♥ 0  
Psycho Shift Psychic Status 100% 10 Clever 2 ♥♥ 0  
Roost Flying Status —% 10 Clever 4 ♥♥♥♥ 0  
Skill Swap Psychic Status —% 10 Clever 1 0  
Steel Wing Steel Physical 70 90% 25 Cool 3 ♥♥♥ 0  
Stored Power Psychic Special 20 100% 10 Clever 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magic Room Psychic Status —% 10 Clever 3 ♥♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Sky Attack Flying Physical 140 90% 5 Cool 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Tailwind Flying Status —% 15 Cool 3 ♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Sigilyph can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sigilyph cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
PokéPark 2: Wonders Beyond
  Strong:   Weak:  
PokéPark Pad entry:
Until he met Darkrai and Reuniclus, he had been wandering around Wish Park and searching for friends he could talk to about this world's history and future.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 60 - 92   3

#165
 

Barrier Bash
Removes one barrier-type disruption without fail.


Evolution

 
Unevolved
Sigilyph
 Psychic  Flying 



Sprites

This Pokémon was unavailable prior to Generation V.
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Sigilyph images on the Bulbagarden Archives.


Trivia

Origin

Sigilyph appears to have been inspired by the Nazca Lines, specifically the hummingbird figure, and kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime.

Name origin

Sigilyph is a combination of sigil and glyph. It may also draw its name from "sylph", which was a spirit of the air according to folklore.

Symboler may be a combination of symbol and bora or Ra.

In other languages

Language Title Meaning
  Japanese シンボラー Symboler From symbol and bora or Ra
  French Cryptéro From Cryptogram and pterodactylus
  Spanish Sigilyph Same as English name
  German Symvolara From Symbol and volare
  Italian Sigilyph Same as English name
  Korean 심보러 Symboler Transliteration of its Japanese name
  Mandarin Chinese 象徵鳥 / 象征鸟 Xiàngzhēngniǎo Literally "Symbol bird"
  Cantonese Chinese


External links


  #560: Scrafty
Pokémon
#562: Yamask  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.