Sheer Force (Ability): Difference between revisions

https://twitter.com/Unowninator/status/1732949026939773185
(https://twitter.com/Unowninator/status/1732949026939773185)
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==Effect==
==Effect==
===In battle===
===In battle===
{{AbilityResearch|Does Sheer Force still boost [[Jet Punch]] even after the DLC's release?}}
Sheer Force raises the base [[power]] of all damaging moves that have any [[additional effect]]s by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored. Sheer Force boosts {{m|Order Up}} even if {{a|Commander}} is not activated, and increases to stats (if any) apply normally.
Sheer Force raises the base [[power]] of all damaging moves that have any [[additional effect]]s by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored. Sheer Force also boosts [[Jet Punch]], despite the fact that this move has no additional effects. Sheer Force boosts {{m|Order Up}} even if {{a|Commander}} is not activated, and increases to stats (if any) apply normally.


Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
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==Trivia==
==Trivia==
* When this Ability was first revealed in [[CoroCoro]] Comic, it [[Media:CoroCoro June 2.jpg|was named]] ちからづく (''Invigorate'') in Japanese. In the games, it is named ちからずく (''Sheer Force'') in Japanese. Both have the same pronunciation, but different spelling.
* When this Ability was first revealed in [[CoroCoro]] Comic, it [[Media:CoroCoro June 2.jpg|was named]] ちからづく (''Invigorate'') in Japanese. In the games, it is named ちからずく (''Sheer Force'') in Japanese. Both have the same pronunciation, but different spelling.
* Formerly, Sheer Force would boost {{m|Jet Punch}}, despite the fact that this move has no additional effects. This was patched.


==In other languages==
==In other languages==
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