Sheer Force (Ability): Difference between revisions

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Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.


If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of {{DL|In-battle effect item|Eject Button}}, {{DL|In-battle effect item|Shell Bell}}, and {{DL|In-battle effect item|Red Card}}, as well as the Abilities {{a|Color Change}} and {{a|Emergency Exit}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a {{DL|In-battle effect item|Life Orb}}, it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb.
If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}} and {{a|Emergency Exit}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a [[Life Orb]], it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb.


====Affected moves====
====Affected moves====
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