Shedinja (Pokémon): Difference between revisions

→‎Trivia: the point about Dragon Rage is no longer interesting with the Fairy type, but Shedinja still gets 4 immunities that no other Pokemon has.
(→‎Trivia: the point about Dragon Rage is no longer interesting with the Fairy type, but Shedinja still gets 4 immunities that no other Pokemon has.)
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* Shedinja inherits the same [[personality value]], {{IV}}s, {{EV}}s, [[original Trainer|OT]] and [[Trainer ID number|ID number]] as the Nincada that shed it. Among other things, due to retaining personality value, if the Nincada was {{Shiny}}, Shedinja will be Shiny as well.
* Shedinja inherits the same [[personality value]], {{IV}}s, {{EV}}s, [[original Trainer|OT]] and [[Trainer ID number|ID number]] as the Nincada that shed it. Among other things, due to retaining personality value, if the Nincada was {{Shiny}}, Shedinja will be Shiny as well.
* The Shedinja shed from a Nincada has no [[nickname]], and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a [[Name Rater]].
* The Shedinja shed from a Nincada has no [[nickname]], and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a [[Name Rater]].
* Shedinja's Ability ({{a|Wonder Guard}}) renders it immune to 13 of 18 attack types, the most of any Pokémon. This also gives it a number of further distinctions:
* Shedinja's Ability ({{a|Wonder Guard}}) renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to {{t|Ice}}, {{t|Bug}}, {{t|Steel}}, and {{t|Fairy}}) are entirely unique to Shedinja. This also gives it a few further distinctions:
** Shedinja is the only Pokémon immune to {{m|Dragon Rage}} prior to Generation VI, which otherwise had the same effect against all types.
** Even if {{m|Foresight}} is used, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks due to its {{t|Ghost}} typing.
** Even if {{m|Foresight}} is used, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks.
** If {{m|Soak}} is used to make Shedinja a {{t|Water}} type, it will have immunities to 16 of 18 attack types.
** If {{m|Soak}} is used to make Shedinja a {{t|Water}} type, it will have immunities to 16 of 18 attack types.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution.
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* Shedinja is the only Pokémon to have a stat not calculated by the [[Stats#Formula|standard formula]]; if it were, Shedinja would have at least 11 HP, even at [[level]] 1 with an HP {{IV}} of 0 and no HP {{EV}}s.
* Shedinja is the only Pokémon to have a stat not calculated by the [[Stats#Formula|standard formula]]; if it were, Shedinja would have at least 11 HP, even at [[level]] 1 with an HP {{IV}} of 0 and no HP {{EV}}s.
* Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Nincada that shed it, as Shedinja shares those IVs.
* Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Nincada that shed it, as Shedinja shares those IVs.
* Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s.
* Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. Ironically, Shedinja gives 2 HP EVs when defeated in battle.
** Shedinja gives 2 HP EVs when defeated in battle, despite having the lowest HP of all Pokémon.
* Shedinja will immediately faint if it receives any form of indirect damage, such as from [[status condition]]s, [[weather conditions]] or [[List of moves that cause entry hazards|entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}} or {{m|Sandstorm}}.
* Shedinja will immediately faint if it receives any form of indirect damage, such as from [[status condition]]s, [[weather conditions]] or [[List of moves that cause entry hazards|entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}} or {{m|Sandstorm}}.
** Outside of battle, Shedinja immediately recovers from {{status|Poison}} after four steps in [[Generation IV]] onwards, whereas in [[Generation III]] it will immediately faint after four steps.
** Outside of battle, Shedinja immediately recovers from {{status|Poison}} after four steps in [[Generation IV]] onwards, whereas in [[Generation III]] it will immediately faint after four steps.
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