Shedinja (Pokémon): Difference between revisions

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* Shedinja's {{m|Final Gambit}} will always do 1 HP of damage to an opponent.
* Shedinja's {{m|Final Gambit}} will always do 1 HP of damage to an opponent.
* If Shedinja holds a [[Focus Sash]] and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses {{m|Endure}}, it will receive no damage from the attack whatsoever.
* If Shedinja holds a [[Focus Sash]] and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses {{m|Endure}}, it will receive no damage from the attack whatsoever.
* If Shedinja obtains {{a|Sturdy}} in [[Generation V]], it can survive any direct attack.
* If Shedinja obtains in [[Generation V]], it can survive any direct attack.
** Shedinja can obtain {{a|Sturdy}} if its ability is changed with {{m|Simple Beam}}, {{m|Entrainment}}, or {{m|Worry Seed}}, then using {{m|Skill Swap}}.
* If Shedinja were to use {{m|Endeavor}}, it would always reduce the opponent's HP to 1.
* If Shedinja were to use {{m|Endeavor}}, it would always reduce the opponent's HP to 1.
* If Shedinja were to use {{m|Pain Split}}, it would cut target's HP in half, similarly to {{m|Super Fang}}.
* If Shedinja were to use {{m|Pain Split}}, it would cut target's HP in half, similarly to {{m|Super Fang}}.
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