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* Shedinja's {{m|Final Gambit}} will always do 1 HP of damage to an opponent. | * Shedinja's {{m|Final Gambit}} will always do 1 HP of damage to an opponent. | ||
* If Shedinja holds a [[Focus Sash]] and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses {{m|Endure}}, it will receive no damage from the attack whatsoever. | * If Shedinja holds a [[Focus Sash]] and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses {{m|Endure}}, it will receive no damage from the attack whatsoever. | ||
* If Shedinja obtains | * If Shedinja obtains in [[Generation V]], it can survive any direct attack. | ||
** Shedinja can obtain {{a|Sturdy}} if its ability is changed with {{m|Simple Beam}}, {{m|Entrainment}}, or {{m|Worry Seed}}, then using {{m|Skill Swap}}. | |||
* If Shedinja were to use {{m|Endeavor}}, it would always reduce the opponent's HP to 1. | * If Shedinja were to use {{m|Endeavor}}, it would always reduce the opponent's HP to 1. | ||
* If Shedinja were to use {{m|Pain Split}}, it would cut target's HP in half, similarly to {{m|Super Fang}}. | * If Shedinja were to use {{m|Pain Split}}, it would cut target's HP in half, similarly to {{m|Super Fang}}. |
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