Shedinja (Pokémon): Difference between revisions

m
Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}"
m (Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}")
 
Line 587: Line 587:
* Excluding [[Starmobile]]s, Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Excluding [[Starmobile]]s, Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
** Shedinja can gain HP {{EV}}s, but they will have no effect.
** Shedinja can gain HP {{EV}}s, but they will have no effect.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through {{m|Baton Pass}} or {{m|Shed Tail}}, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{OBP|substitute|doll}} through {{m|Baton Pass}} or {{m|Shed Tail}}, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.
* Outside of battle, Shedinja immediately recovers from {{status|poison}} after four steps in [[Generation IV]]; in [[Generation III]], it will immediately faint after four steps.