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Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I.
Resembling a weaker version of Explosion, Self-Destruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Self-Destruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).
If Self-Destruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Self-Destruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Self-Destruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
In Stadium, if Self-Destruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.
The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400.
If Self-Destruct is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, it will still faint.
Unlike the previous game, Stadium 2 lists Self-Destruct's base power before halving Defense.
The Focus Band won't prevent the user of Self-Destruct from fainting.
Generations III and IV
Self-Destruct cannot be used when a Pokémon with the Ability Damp is on the field.
The Focus Sash won't prevent the user of Self-Destruct from fainting.
Self-Destruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.
Sturdy won't prevent the user of Self-Destruct from fainting.
Self-Destruct returns to damaging the target before the user faints.
|| The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.
|| The user explodes, damaging the enemy, then faints. Useless against the Ghost-type.
|| Powerful but makes the user faint.
|| Inflicts severe damage but makes the user faint.
|| The user blows up to inflict severe damage, even making itself faint.
|| The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
| The user attacks everything around it by causing an explosion. The user faints upon using this move.
In other games
Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Self-Destruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.
|| Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.
In the anime
In the manga
In The Electric Tale of Pikachu manga
| The user explodes violently.
|| First Chapter Used In
|| Haunter's body swells up and it explodes violently. Haunter also takes it's own life in the explosion.
| Black Fog
|| Haunting my Dreams
In the How I Became a Pokémon Card manga
In the Pokémon Adventures manga
In the Pocket Monsters HGSS Jō's Big Adventure manga
In the Pokémon Zensho manga
In other generations
- In Generation I, if Self-Destruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
- Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.
In other languages