Self-Destruct (move)

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Self-Destruct
じばく Self-Destruct
Selfdestruct B2W2.png
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  200
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beautiful
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I.

Effect

Generation I

Resembling a weaker version of Explosion, Self-Destruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Self-Destruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).

If Self-Destruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Self-Destruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Self-Destruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, if Self-Destruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.

Generation II

The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400.

If Self-Destruct is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, it will still faint.

Unlike the previous game, Stadium 2 lists Self-Destruct's base power before halving Defense.

The Focus Band won't prevent the user of Self-Destruct from fainting.

Generations III and IV

Self-Destruct cannot be used when a Pokémon with the Ability Damp is on the field.

The Focus Sash won't prevent the user of Self-Destruct from fainting.

Generation V

Self-Destruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.

Sturdy won't prevent the user of Self-Destruct from fainting.

Generation VI

Self-Destruct returns to damaging the target before the user faints.

Description

Games Description
Stad The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.
Stad2 The user explodes, damaging the enemy, then faints. Useless against the Ghost-type.
GSC Powerful but makes the user faint.
RSEColoXD Inflicts severe damage but makes the user faint.
FRLG The user blows up to inflict severe damage, even making itself faint.
DPPtHGSS The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
BWB2W2
XYORAS
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074   Geodude Rock Ground 21 21 21 18 29 29
24
075   Graveler Rock Ground 21 1, 21 21 18 31 31
24
076   Golem Rock Ground 21 1, 21 21 18 31 31
24
100   Voltorb Electric Electric 22 23 27 29 33 33
26
101   Electrode Electric Electric 22 1, 23 27 29 35 35
26
109   Koffing Poison Poison 40 17 17 19 24 23 23
110   Weezing Poison Poison 43 1, 17 1, 17 19 24 23 23
204   Pineco Bug Bug   8 8 6 6 6
205   Forretress Bug Steel   1, 8 1, 8 1, 6 1, 6 1
343   Baltoy Ground Psychic     19 19 21 25 25
28
344   Claydol Ground Psychic     19 19 21 25 25
28
597   Ferroseed Grass Steel         38 38
598   Ferrothorn Grass Steel         38 38
649   Genesect Bug Steel         77 77
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
185   Sudowoodo Rock Rock                        
438   Bonsly Rock Rock                    
446   Munchlax* Normal Normal          
568   Trubbish Poison Poison                  
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM36
II
--
III
--
IV
--
V
--
VI
--
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
088   Grimer Poison Poison
089   Muk Poison Poison
090   Shellder Water Water
091   Cloyster Water Ice
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
095   Onix Rock Ground
100   Voltorb Electric Electric
101   Electrode Electric Electric
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
109   Koffing Poison Poison
110   Weezing Poison Poison
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
088   Grimer Poison Poison
089   Muk Poison Poison
090   Shellder Water Water
091   Cloyster Water Ice
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
095   Onix Rock Ground
100   Voltorb Electric Electric
101   Electrode Electric Electric
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
109   Koffing Poison Poison
110   Weezing Poison Poison
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
185   Sudowoodo Rock Rock
204   Pineco Bug Bug
205   Forretress Bug Steel
208   Steelix Steel Ground
211   Qwilfish Water Poison
218   Slugma Fire Fire
219   Magcargo Fire Rock
222   Corsola Water Rock
273   Seedot Grass Grass
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
299   Nosepass Rock Rock
316   Gulpin Poison Poison
317   Swalot Poison Poison
320   Wailmer Water Water
321   Wailord Water Water
323   Camerupt Fire Ground
324   Torkoal Fire Fire
337   Lunatone Rock Psychic
338   Solrock Rock Psychic
343   Baltoy Ground Psychic
344   Claydol Ground Psychic
362   Glalie Ice Ice
375   Metang Steel Psychic
376   Metagross Steel Psychic
377   Regirock Rock Rock
378   Regice Ice Ice
379   Registeel Steel Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0109   Koffing Lv.13 Poison Pokéwalker - Town Outskirts
0446   Munchlax Normal Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Self-Destruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.

Description

Games Description
MDRB Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.


In the anime

 
Ditto transformed as Voltorb
 
Pineco
The Pokémon becomes angry and white and then explodes.
Pokémon Method
User First Used In Notes
  Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently.
Koga's Voltorb The Ninja Poké-Showdown Debut
Duplica's Ditto in the form of Voltorb Ditto's Mysterious Mansion Used via Transform
Keith's Voltorb So Near, Yet So Farfetch'd None
Multiple wild Voltorb Showdown at the Po-ké Corral None
Unknown Trainer's Voltorb Pikachu Re-Volts None
Unknown Trainer's Voltorb Arceus and the Jewel of Life None
Multiple wild Voltorb Bucking the Treasure Trend! None
  Pineco's body glows blue or white. It then suddenly explodes.
Multiple wild Pineco Going Apricorn! None
Brock's Pineco Going Apricorn! None
Multiple wild Pineco Bucking the Treasure Trend! None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pocket Monsters HGSS Jō's Big Adventure manga


In the Pokémon Zensho manga


In other generations

Trivia

  • In Generation I, if Self-Destruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
  • Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.

In other languages

Language Title
Mandarin Chinese 自爆 Zìbào
  Danish Selvdestruktion
  Dutch Zelfvernietiging
  Finnish Itsetuho
  French Destruction
  German Finale
  Greek Αυτοκαταστροφή Aytokatastrofí
  Italian Autodistruz.
  Korean 자폭 Japok
  Polish Samo-Zniszczenie
  Brazilian Portuguese Autodestruição
  Serbian Samouništenje
  Spanish Autodestruc
  Swedish Självförstörelse
  Vietnamese Tự Hủy


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.