Scyther (Pokémon)/Generation II learnset

Revision as of 13:12, 15 April 2013 by BulbaBot (talk | contribs) (r2.7.3) (Robot: Adding zh:飞天螳螂/第二世代技能表)

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Quick Attack Normal 04040 100}}100% 30
00Start Leer Normal 0000 100}}100% 30
066 Focus Energy Normal 0000 —}}—% 30
1212 Pursuit Dark 04040 100}}100% 20
1818 False Swipe Normal 04040 100}}100% 40
2424 Agility Psychic 0000 —}}—% 30
3030 Wing Attack Flying 06060 100}}100% 35
3636 Slash Normal 07070 100}}100% 20
4242 Swords Dance Normal 0000 —}}—% 30
4848 Double Team Normal 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM27 Return Normal 100% 20
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM47 Steel Wing Steel 70 90% 25
  TM49 Fury Cutter Bug 10 95% 20
  HM01 Cut Normal 50 95% 30
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Baton Pass Normal —% 40
Counter Fighting 100% 20
Light Screen Psychic —% 30
Razor Wind Normal 80 75% 10
Reversal Fighting 100% 15
Safeguard Normal —% 25
  • Moves marked with an asterisk (*) must be chain bred onto Scyther in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Scyther in that game.
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Scyther can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Scyther cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center SonicBoom Normal 90% 20
  • A superscript level indicates that Scyther can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther
  • Click on the generation numbers at the top to see event moves from other generations