Scizor (UNITE)

Revision as of 00:14, 5 April 2024 by Salmancer (talk | contribs) (→‎Trivia: Oh wow, I forgot the other trivia point I wanted to say. Added)

Scizor (Japanese: ハッサム Hassam) is a playable Pokémon in Pokémon UNITE. It became available as a playable character on September 29, 2022.

Scizor
ハッサム Hassam
UNITE Scizor.png
Role All-Rounder
Attack type Melee
Damage type Physical
Difficulty Intermediate
UNITE0123.png
Evolves at Lv. 5 if it learns Bullet Punch

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License availability:
Aeos coin 14,000 Aeos Coins / Aeos gem 575 Aeos Gems
UNITE Scizor License Card.png

Stats

Scizor
Offense      
Endurance      
Mobility      
Scoring      
Support      

Abilities

Passive Ability

 
Technician
テクニシャン Technician
Description

After this Pokémon uses a move, its next basic attack will change and deal two consecutive basic attacks instead. The second of these deals decreased damage.

Basic Attack

  Damage category: Physical (as a basic attack)
Damage category: Physical (as a boosted attack)
Description
As Scyther
Becomes a boosted attack with every third attack, dealing additional damage and increasing the user's movement speed for a short time.
As Scizor
Becomes a boosted attack with every third attack, decreasing the movement speed of opposing Pokémon when it hits and increasing the user's Defense for a short time. This Defense increase can stack.


Moveset

Move slot 1

  Fury Cutter
れんぞくぎり
Consecutive Cut
Learned at Lv. 1 or 3
Cooldown: 5 seconds
Upgrades into Dual Wingbeat or Bullet Punch
  Melee Description
Has the user slash twice with its scythes in a cone in front of itself, dealing damage to opposing Pokémon it hits. The second slash deals more damage than the first.
  Dual Wingbeat
ダブルウイング
Double Wing
Learned at Lv. 5
Cooldown: 6 seconds
Upgrades into Dual Wingbeat+ at Lv. 11
  Area Description
Has the user slash in front of itself with both of its scythes, dealing damage to opposing Pokémon in the X-shaped area of effect. If this move deals damage to an opposing Pokémon in the center of the X-shaped area of effect, it restores the user's HP. If this move hits an opposing Pokémon, it can be used again within a set amount of time. If this move is used again, the user dashes in the designated direction, dealing damage to opposing Pokémon it makes contact with. The dash deals more damage the lower the opposing Pokémon's HP is.

Upgrade: Increases the damage dealt by this move.

  Bullet Punch
バレットパンチ
Bullet Punch
Learned at Lv. 5
Cooldown: 5 seconds
Upgrades into Bullet Punch+ at Lv. 11
  Melee
  Dash
Description
Has the user dash in the designated direction and strike opposing Pokémon with tough punches. If this move hits opposing Pokémon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.

Upgrade: Also grants a shield if this move hits opposing Pokémon.

Move slot 2

  Quick Attack
でんこうせっか
Lightning Speed
Learned at Lv. 1 or 3
Cooldown: 8 seconds
Upgrades into Double Hit or Swords Dance
  Dash Description
Has the user dash forward, dealing damage to opposing Pokémon it makes contact with along the way.
   Double Hit
ダブルアタック
Double Attack
Learned at Lv. 7
Cooldown: 7 seconds
Upgrades into Double Hit+ at Lv. 13
  Dash Description
Has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokémon. If the user knocks out a marked opposing Pokémon, all of the user's move cooldowns are reset.

Upgrade: Reduces this move's cooldown.

   Swords Dance
つるぎのまい
Swords Dance
Learned at Lv. 7
Cooldown: 7 seconds
Upgrades into Swords Dance+ at Lv. 13
  Dash
  Buff
Description
Has the user dash a short distance, increasing its Attack for a short time. While the user's Attack is increased, the user's eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line.

Upgrade: Also reduces the damage the user receives from opposing Pokémon while dashing.

Unite Move

   Green Illusion Drive
Red Illusion Dive

'
'
Learned at Lv. 9
  Sure Hit Description
As Scyther
Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.
As Scizor
Has the user dash before throwing consecutive punches at a designated Pokémon on the opposing team, decreasing that Pokémon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokémon while dashing, it deals damage, decreases that Pokémon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits before punching the ground, dealing damage to opposing Pokémon in the area of effect. If the user hits a Pokémon on the opposing team while dashing, the user grabs that Pokémon and continues dashing. If the grabbed Pokémon hits an illusory copy, it will be left incapacitated.

Holowear

Name Holowear Release Date Unlock Method Audio/Visual FX
  Ranger Style   September 29, 2022   1,200 KO
Movement
  Rider Style   December 26, 2022 Premium Battle Pass - Season 13* Appearance only
  Knight Style   June 12, 2023 Premium Battle Pass - Season 16* Unite Move
Scoring
Returning
KO
Movement
  Wanderer Style   April 4, 2024   2,199 Scoring
Returning
KO
Movement

Trivia

  • Scyther can go from level 4 to level 5 without having to score at a goal zone, Knock Out a Pokemon, or get an Assist for contributing to Knocking Out a Pokémon on the opposing team. It is then able to learn either Dual Wingbeat or Bullet Punch, and if it learns Bullet Punch it will evolve. In this way, Scizor bypasses the normal restrictions for evolution that other Pokémon all follow. This is likely due to how Scyther's evolution is conditional, a property that is unique to it. (Kubfu's evolution is similar but not conditional: it will evolve and the move learned only determines the form.)
  • When Pokémon UNITE lists Pokémon in National Pokédex order, Scizor is listed where Scyther would be. This is likely due to how players are allowed to not evolve Scyther in battle.

See also

For more information on this Pokémon's species, see Scyther and Scizor.


Playable characters in Pokémon UNITE
Attacker Alolan NinetalesChandelureCinderaceCramorantDecidueyeDelphoxDragapultDuraludonEspeonGardevoirGlaceonGreninjaInteleonMewMewtwo (Y)MiraidonPikachuSylveonVenusaur
All‑Rounder AegislashAzumarillBlazikenBuzzwoleCeruledgeCharizardDragoniteFalinksGarchompGyaradosLucarioMachampMetagrossMewtwo (X)MimikyuScizorTsareenaTyranitarUrshifuZacian
Speedster AbsolDodrioGengarLeafeonMeowscaradaTalonflameZeraoraZoroark
Defender BlastoiseCrustleGoodraGreedentLaprasMamoswineSlowbroSnorlaxTrevenantUmbreon
Supporter BlisseyClefableComfeyEldegossHoopaMr. MimeSableyeWigglytuff


  This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.