Sceptile (Pokémon)/Generation V learnset

← Sceptile Sceptile

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Night Slash Dark Physical 07070 100100% 15
011 Pound Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Absorb Grass Special 02020 100100% 25
011 Quick Attack Normal Physical 04040 100100% 30
066 Absorb Grass Special 02020 100100% 25
1111 Quick Attack Normal Physical 04040 100100% 30
1616 X-Scissor Bug Physical 08080 100100% 15
1717 Pursuit Dark Physical 04040 100100% 20
2323 Screech Normal Status 0000 08585% 40
2929 Leaf Blade Grass Physical 09090 100100% 15
3535 Agility Psychic Status 0000 00——% 30
4343 Slam Normal Physical 08080 07575% 20
5151 Detect Fighting Status 0000 00——% 5
5959 False Swipe Normal Physical 04040 100100% 40
6767 Leaf Storm Grass Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM81 X-Scissor Bug Physical 08080 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bullet Seed* Grass Physical 25 100% 30
Crunch Dark Physical 80 100% 15
Crush Claw* Normal Physical 75 95% 10
Double Kick Fighting Physical 30 100% 30
DragonBreath Dragon Special 60 100% 20
Endeavor Normal Physical 100% 5
GrassWhistle Grass Status 55% 15
Leaf Storm Grass Special 140 90% 5
Leech Seed Grass Status 90% 10
Magical Leaf Grass Special 60 —% 20
Mud Sport Ground Status —% 15
Natural Gift Normal Physical 100% 15
Razor Wind* Normal Special 80 100% 10
Synthesis Grass Status —% 5
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sceptile in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sceptile in that game.
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Frenzy Plant Grass Special 150 90% 5
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Grass Pledge Grass Special 50 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Sceptile can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sceptile cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Mega Drain Grass Special 40 100% 15
  Giga DrainBW Grass Special 75 100% 10
  Fury Cutter Bug Physical 20 95% 20
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
JR Kyushu Train StationLv.50 Leaf Storm Grass Special 140 90% 5
JR Kyushu Train StationBW Dragon Pulse Dragon Special 90 100% 10
  • A superscript level indicates that Sceptile can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Sceptile
  • Italic indicates a move that gets STAB only when used by an evolution of Sceptile
  • Click on the generation numbers at the top to see event moves from other generations