Save: Difference between revisions

2 bytes removed ,  3 February 2013
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[[File:Save Pokémon Black.png|thumb|200px|Saving in {{game|Black and White|s}}]]
[[File:Save Pokémon Black.png|thumb|200px|Saving in {{game|Black and White|s}}]]
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in [[Pokémon games]] which allows the [[Player character|player]] to start from where they saved the next time they turn on their game. Saving is required when using certain features of the game such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. After defeating the [[Elite Four]], the game automatically saves. If there is already a saved game file, the player must first overwrite the existing save file with the new data. A new game can be started if there is a saved game file; however, the new file cannot be saved unless it overwrites the existing file. From [[Generation IV]] onward, any existing data must be manually deleted from the title screen by pressing ↑ + B + Select before a new game can be saved.  Saving also plays a role in several [[glitches]] and in obtaining [[glitch Pokémon]].
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in [[Pokémon games]] which allows the [[Player character|player]] to start from where they saved the next time they turn on their game. Saving is required when using certain features of the game such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. After defeating the [[Elite Four]], the game automatically saves. If there is already a saved game file, the player must first overwrite the existing save file with the new data. A new game can be started if there is a saved game file; however, the new file cannot be saved unless it overwrites the existing file. From [[Generation IV]] onward, any existing data must be manually deleted by pressing ↑ + B + Select on the title screen before a new game can be saved.  Saving also plays a role in several [[glitches]] and in obtaining [[glitch Pokémon]].


In the event that the saving process is interrupted, the save data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start the game from the beginning again. The game will prompt the player when this happens the next time they access the game menu. On the GBA and DS games, there is a back-up save, meaning if the saving process is interrupted, and the save file is corrupted, then the previous save file will be loaded. Interrupting saving in GBC games may result in data loss or the save file becoming completely corrupted.
In the event that the saving process is interrupted, the save data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start the game from the beginning again. The game will prompt the player when this happens the next time they access the game menu. On the GBA and DS games, there is a back-up save, meaning if the saving process is interrupted, and the save file is corrupted, then the previous save file will be loaded. Interrupting saving in GBC games may result in data loss or the save file becoming completely corrupted.
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