Run Away (Ability)

Revision as of 15:21, 18 January 2013 by ArcToraphim (talk | contribs) (Undo revision 1833089 by Latias1290 (talk) Redundant info, as all the trapping stuff is listed in the previous sentence and they all apply; exceptions would have been listed otherwise.)
Run Away にげあし
Run Away
Flavor text
Generation III
Makes escaping easier.
Generation IV
Enables sure getaway from wild Pokémon.
Generation V
Enables a sure getaway from wild Pokémon.
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III. Twenty-three Pokémon can have this Ability.

Effect

In battle

Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability an opponent has in effect, such as Mean Look and its variations, Wrap and its variations, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in Trainer battles. When activated, the message "<Pokémon name> escaped using Run Away!" will appear.

In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.

Outside of battle

Run Away has no effect outside of battle.

Pokémon with Run Away

# Pokémon Types First Ability Second Ability Hidden Ability
0010   Caterpie
Bug Bug Shield Dust None Run Away
0013   Weedle
Bug Poison Shield Dust None Run Away
0019   Rattata
Normal Normal Run Away Guts Hustle
0020   Raticate
Normal Normal Run Away Guts Hustle
0043   Oddish
Grass Poison Chlorophyll None Run Away
0048   Venonat
Bug Poison Compoundeyes Tinted Lens Run Away
0077   Ponyta
Fire Fire Run Away Flash Fire Flame Body
0078   Rapidash
Fire Fire Run Away Flash Fire Flame Body
0084   Doduo
Normal Flying Run Away Early Bird Tangled Feet
0085   Dodrio
Normal Flying Run Away Early Bird Tangled Feet
0133   Eevee
Normal Normal Run Away Adaptability Anticipation
0161   Sentret
Normal Normal Run Away Keen Eye Frisk
0162   Furret
Normal Normal Run Away Keen Eye Frisk
0190   Aipom
Normal Normal Run Away Pickup Skill Link
0206   Dunsparce
Normal Normal Serene Grace Run Away Rattled
0209   Snubbull
Normal Normal Intimidate Run Away Rattled
0261   Poochyena
Dark Dark Run Away Quick Feet Rattled
0265   Wurmple
Bug Bug Shield Dust None Run Away
0401   Kricketot
Bug Bug Shed Skin None Run Away
0417   Pachirisu
Electric Electric Run Away Pickup Volt Absorb
0427   Buneary
Normal Normal Run Away Klutz Limber
0504   Patrat
Normal Normal Run Away Keen Eye Analytic
0506   Lillipup
Normal Normal Vital Spirit Pickup Run Away
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other languages

Language Title
Mandarin Chinese 逃走 Táozǒu
  French Fuite
  German Angsthase
  Italian Fugafacile
  Korean 도주 Doju
  Portuguese Fugir
  Spanish Fuga


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.