Rika (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Rika and Whiscash is an expanded grid, made available since the pair was first released.
The sync grid for Rika and Whiscash is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Mud-Slap: Power +4
| Mud-Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud-Slap: Power +4
| Mud-Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud-Slap: Power +4
| Mud-Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud-Slap: Power +4
| Mud-Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud-Slap: Power +4
| Mud-Slap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Mud-Slap: Accuracy +10
| Mud-Slap: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Mud-Slap: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mud-Slap: Fast-Track 9
| Raises the user’s Speed by one stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Mud-Slap: Discombobulate 2
| Has a chance (30%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Earth Power: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Atk: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Watch Your Step!: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Watch Your Step!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Watch Your Step!: Slippery Sidekicks 1
| Raises the evasiveness of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Shifting Sand
| Raises the user’s evasiveness by 1 stat rank during a sandstorm.
| 9
| 108
| 2
|-style="background:#fff"
| Rainy Immunity
| Status conditions cannot be inflicted on the user when the weather is rainy.
| 10
| 120
| 2
|-style="background:#fff"
| Healthy Healing
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 9
| 108
| 3
|-style="background:#fff"
| On a Roll 4
| Raises the chance of lowering stat values with the additional effects of the user’s moves.
| 9
| 108
| 3
|-style="background:#fff"
| Critical Strike 2
| Powers up the user’s attacks when they become critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Brainteaser
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Obscuring Sync 5
| Powers up the user’s sync move when the target’s accuracy is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Speedster’s Sync 3
| Powers up the user’s sync move when its Speed is raised.
| 10
| 120
| 3
|-style="background:#fff"
| Testing Mind and Aptitude Ground Beam: Power +25
| Testing Mind and Aptitude Ground Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Testing Mind and Aptitude Ground Beam: Power +25
| Testing Mind and Aptitude Ground Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,667

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