Reversal
きしかいせい Reversal
Type  Fighting
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Cool
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cool
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Reversal (Japanese: きしかいせい Reversal) is a damage-dealing Fighting-type move introduced in Generation II.

Effect

Reversal's power is higher when the user's HP is lower.

User's Remaining HP Power
71% - 100% 20
36% - 70% 40
21% - 35% 80
11% - 20% 100
5% - 10% 150
0% - 4% 200


Description

Games Description
Stad2 An attack that increases in power if the user's HP is low. It could turn the tide in battle.
GSC Stronger if the user's HP is low.
RSEColoXD Inflicts more damage when the user's HP is down.
FRLG
DPPtHGSS
BWB2W2
XYORAS
An all-out attack that becomes more powerful the less HP the user has.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
058   Growlithe Fire Fire     25 25 19 19
106   Hitmonlee Fighting Fighting 51 51 57 61 1, 61
115   Kangaskhan Normal Normal 49 49 49 55 50
214   Heracross Bug Fighting 44 45 43 43 43
46
288   Vigoroth Normal Normal   49 49 55 1, 55
1, 43
296   Makuhita Fighting Fighting   49 43 43 43
297   Hariyama Fighting Fighting   55 57 57 57
50
307   Meditite Fighting Psychic   42 41 43 46 46
39
308   Medicham Fighting Psychic   46 47 49 55 55
42
447   Riolu Fighting Fighting     19 19 29 29
494   Victini Psychic Fire       33 33
506   Lillipup Normal Normal       33 33
507   Herdier Normal Normal       38 38
508   Stoutland Normal Normal       42 42
538   Throh Fighting Fighting       53 50
539   Sawk Fighting Fighting       53 50
589   Escavalier Bug Steel       49 49
619   Mienfoo Fighting Fighting       57 57
620   Mienshao Fighting Fighting       63 1, 63
626   Bouffalant Normal Normal       46 46
687   Malamar Dark Psychic         1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
019   Rattata* Normal Normal                         
050   Diglett Ground Ground                           
056   Mankey* Fighting Fighting                         
111   Rhyhorn* Ground Rock                         
123   Scyther Bug Flying            
155   Cyndaquil* Fire Fire                         
161   Sentret* Normal Normal                         
172   Pichu* Electric Electric                         
193   Yanma Bug Flying            
228   Houndour* Dark Fire                         
241   Miltank* Normal Normal                         
255   Torchic Fire Fire                         
304   Aron* Steel Rock          
532   Timburr Fighting Fighting                          
610   Axew* Dragon Dragon          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0155   Cyndaquil Fire Pokémon XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0056   Mankey Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0129   Magikarp Water New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB
MDS
Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: description of the move


In other generations

In other languages

Language Title
Mandarin Chinese 起死回生 Qǐsǐhuíshēng
  French Contre
  German Gegenschlag
  Greek Ανατροπή Anatrohpe
  Italian Contropiede
  Korean 기사회생 Gisa Hoesaeng
  Brazilian Portuguese Reversão
  Serbian Preokret
  Spanish Inversión



Variations of the move Flail
  FlailReversal


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.