Rest (move)

Revision as of 04:43, 11 May 2013 by Ubister (talk | contribs)
Rest
ねむる Sleep
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  0  
Jamming  0  

Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.

Effect

Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.

Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep.

Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.

Generation I

The user will awaken from Rest two turns after it is used.

Generation II and on

The user will awaken from Rest three turns after it is used.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
The user takes a nap to fully restore its HP and recover from any status abnormalities.
Sleep for 2 turns to fully recover.
RSE The user sleeps for 2 turns, restoring HP and status.*
The user sleeps for 2 turns to restore health and status.*
FRLG The user sleeps for two turns to fully restore HP and heal any status problem.

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
039   Jigglypuff Normal Normal 29 29 29 25 29 '
086   Seel Water Water 40 21 29 21 21 '
087   Dewgong Water Ice 44 21 29 21 21 '
143   Snorlax Normal Normal -- 36 28 25 25 28 '
128   Tauros Normal Normal   34 34 19 19 '
161   Sentret Normal Normal   33 40 28 28 '
162   Furret Normal Normal   38 48 32 32 '
213   Shuckle Bug Rock   37 37 27 35 25 20 '
216   Teddiursa Normal Normal   29 31 43 43 '
217   Ursaring Normal Normal   29 31 47 47 '
263   Zigzagoon Normal Normal     37 37 41 '
264   Linoone Normal Normal     47 47 53 '
293   Whismur Normal Normal     41 41 45 '
294   Loudred Normal Normal     51 51 57 '
295   Exploud Normal Normal     55 55 55 '
299   Nosepass Rock Rock     37 43 43 22 '
320   Wailmer Water Water     37 27 27 '
321   Wailord Water Water     37 27 27 '
325   Spoink Psychic Psychic     37 29 29 '
326   Grumpig Psychic Psychic     43 29 29 '
339   Barboach Water Ground     26 31 31 '
340   Whiscash Water Ground     26 33 33 '
363   Spheal Ice Water     37 37 37 '
364   Sealeo Ice Water     39 39 39 '
365   Walrein Ice Water     39 39 39 '
369   Relicanth Water Rock     50 64 64 '
382   Kyogre Water Water     50 50   '
383   Groudon Ground Ground     50 50 30 30 '
384   Rayquaza Dragon Flying     50 50 30 30 '
385   Jirachi Steel Psychic     5, 30 5, 30 5, 30 '
476   Probopass Rock Steel       43 43 22 '
480   Uxie Psychic Psychic       -- -- '
481   Mesprit Psychic Psychic       -- -- '
482   Azelf Psychic Psychic       -- -- '
613   Cubchoo Ice Ice         41 '
614   Beartic Ice Ice         41 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM44
II
TM44
III
TM44
IV
TM44
V
TM44
VI
TM08
All Pokémon who can learn TMs can learn Rest except Regigigas.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Other appearances

  • Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.

In the anime

 
Snorlax
 
Octillery
 
Regice
 
Venonat
The user falls asleep, healing all injuries and status problems.
Pokémon Method
User First Used In Notes
  Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.
Aya's Venonat Ariados, Amigos Debut
  Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.
Pryce's Piloswine As Cold As Pryce None
  Snorlax falls asleep. As it sleeps it recovers all of its energy.
Marcel's Snorlax The Garden of Eatin' None
Ash's Snorlax Wheel of Frontier None
  Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.
Harley's Octillery Harley Rides Again None
  Munchlax falls asleep. As it sleeps, it recovers all of its energy.
May's Munchlax Spontaneous Combusken! Used via Metronome
  Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.
Brandon's Regice Pace - The Final Frontier! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
  • It is possible to teach Rest to Pokémon with the Abilities Insomnia and Vital Spirit, even though they are immune to the sleep condition. In these cases Rest will fail, provided their Ability has not been Skill Swapped away or neutralized.
  • According to Webster's friend in Johto, Rest is a contraction of Recover fast.
  • This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. The combination is widely featured in the games.

In other languages

Language Title
Mandarin Chinese 睡覺 Shuìjiào
  Dutch Rust
  Finnish Lepo
  French Repos
  German Erholung
  Greek Ανάπαυση
  Indonesian Tidur
  Italian Riposo
  Korean 잠자기 Jamjagi
  Polish Odpoczynek
  Brazilian Portuguese Descansar
  Serbian Odmor
  Spanish Descanso


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.