From Bulbapedia, the community-driven Pokémon encyclopedia.
Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.
Rest causes the user to fall asleep, restoring its HP to its maximum amount and replacing any existing non-volatile status condition. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
A glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset and will pick up where it left off if the user becomes badly poisoned again.
Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through Sleep Talk, it will restore the user's HP and reset the number of turns the user will remain asleep to two.
Any major status conditions the user is affected by will now be cured. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns.
Generations III to IV
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.
Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar is in effect.
Rest will now fail if it is used by a Pokémon with Leaf Guard during harsh sunlight.
Rest will fail if Electric Terrain or Misty Terrain is in effect and the user is grounded. Rest will also fail if the user is affected by Sweet Veil.
|| The user takes a nap to fully restore its HP and recover from any status abnormalities.
|| Sleep for 2 turns to fully recover.
|| The user sleeps for 2 turns, restoring HP and status.*|
The user sleeps for 2 turns to restore health and status.*
|| The user sleeps for two turns to fully restore HP and heal any status problem.
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
In other games
Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
When used, the user becomes napping. When it wakes up, its HP is restored and all of its status ailments are cured.
| Eligible Pokémon:
|| The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.
In the anime
In the manga
In the Ash & Pikachu manga
In the Pokémon Adventures manga
In the Pokémon Pocket Monsters manga
In other generations
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. The combination is widely featured in the games.
- The English manual for Pokémon Yellow mentions that "Rest's number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.
In other languages