Razor Wind (move)

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Razor Wind
かまいたち Razor Wind
Razor Wind V.png
[[File:|center]]
Type  Normal
Category  Special
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Affected by how well the appeal in front goes.
Condition  Cool
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Affected by how well the previous Pokémon's move went.

Razor Wind (Japanese: かまいたち Razor Wind) is a damage-dealing Normal-type move introduced in Generation I. It was TM02 in Generation I.

Effect

Generation I

Razor Wind does nothing on the turn it is selected, other than saying "<Pokémon> made a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Accuracy in this Generation is 75%.

If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses Mirror Move during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Razor Wind.

In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.

Generation II

Razor Wind now has an increased critical hit ratio.

Generation III

Razor Wind hits both opponents in a Double Battle and now has an accuracy of 100%. Charging turn now says "<Pokémon> whipped up a whirlwind!"

Generation IV

If a Power Herb is held by the user, Razor Wind can be executed in one turn.

Generation V

In a Triple Battle, Razor Wind will only hit opposing adjacent Pokémon.

Generation VI

Razor Wind will target all opponents in a Horde Encounter.

Description

Games Description
Stad A two-turn attack with the wind attack in the second turn. Learned by many Flying-type Pokémon.
Stad2 A two-turn attack with the wind attack in the second turn. Learned by many Flying types.
GSC 1st turn: Prepare
2nd turn: Attack
RSE A 2-turn move that strikes the foe on the 2nd turn.
FRLG Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
ColoXD A 2-turn move that strikes the target on the 2nd turn.
DPPtHGSS A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
BWB2W2
XYORAS
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
123   Scyther Bug Flying       33 33 33
212   Scizor Bug Steel       33 33 33
274   Nuzleaf Grass Dark     37 37 37 37
20
359   Absol Dark Dark     17 17 17 57 1, 57
49
418   Buizel Water Water       45 45 35 35
419   Floatzel Water Water       50 50 41 41
519   Pidove Normal Flying         32 32
520   Tranquill Normal Flying         36 36
521   Unfezant Normal Flying         38 38
661   Fletchling Normal Flying           25
662   Fletchinder Fire Flying           27
663   Talonflame Fire Flying           27
694   Helioptile Electric Normal           22
695   Heliolisk Electric Normal           1
714   Noibat Flying Dragon           31
715   Noivern Flying Dragon           31
717   Yveltal Dark Flying           1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
001   Bulbasaur* Grass Poison          
021   Spearow Normal Flying                   
116   Horsea Water Water                 
123   Scyther* Bug Flying              
158   Totodile* Water Water        
203   Girafarig Normal Psychic                     
207   Gligar* Ground Flying              
252   Treecko* Grass Grass               
273   Seedot Grass Grass                    
335   Zangoose Normal Normal                    
357   Tropius Grass Flying            
540   Sewaddle Bug Grass            
610   Axew* Dragon Dragon            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM02
II
--
III
--
IV
--
V
--
VI
--
012   Butterfree Bug Flying
016   Pidgey Normal Flying
017   Pidgeotto Normal Flying
018   Pidgeot Normal Flying
021   Spearow Normal Flying
022   Fearow Normal Flying
041   Zubat Poison Flying
042   Golbat Poison Flying
049   Venomoth Bug Poison
083   Farfetch'd Normal Flying
141   Kabutops Rock Water
142   Aerodactyl Rock Flying
144   Articuno Ice Flying
145   Zapdos Electric Flying
146   Moltres Fire Flying
149   Dragonite Dragon Flying
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#   Pokémon Type Obtained with
0123   Scyther
Bug Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB The user gains the Razor Wind status, and it looses a powerful attack with a high critical-hit rate on the next turn. It is not possible to link this move.


In the anime

 
Scyther
 
Floatzel
 
Absol
 
Fletchling
The user shoots crescent blades of wind at the opponent.
Pokémon Method
User First Used In Notes
  Golbat flaps its wings and a wind is created with sharp white energy inside it.
Mandi's Golbat Round One - Begin! Debut
  The scythe on Absol's head glows white and it swings its head, sending out a white crescent blade of energy at the opponent.
A wild Absol Jirachi: Wish Maker None
A wild Absol Absol-ute Disaster None
Mollie's Absol What I Did For Love! None
Drew's Absol Thinning the Hoard! None
  Shiftry waves its fan-like hands and it creates a strong wind which forms into a tornado around the opponent, or Shiftry's fan-like hands glow white and it swings them, releasing a white crescent blade energy at the opponent.
Angela's Shiftry From Cradle to Save None
A wild Shiftry Leave it to Brocko! None
  Buizel's tail glows white and it whips its body around, releasing a white crescent-shaped energy blade from its tail at the opponent.
A wild Buizel Pikachu's Island Adventure None
  The leaf on Nuzleaf's head glows white and it swings it, releasing multiple white crescent blades of energy at the opponent.
A wild Nuzleaf Leave it to Brocko! None
  Scyther crosses its scythes and they start to glow white. It then brings them forward and multiple white crescent shaped energy beams come out and hit the opponent.
Unknown Trainer's Scyther Tag! We're It...! None
  Zangoose waves its claw and releases a white, crescent-shaped energy from its claw at the opponent.
A wild Zangoose Glory Blaze! None
  The two fins on Floatzel's arms glow white and it swings them, firing two or multiple white, crescent-shaped energy disks from them at the opponent.
Crasher Wake's Floatzel A Crasher Course in Power! None
Kenny's Floatzel Last Call - First Round! None
  Scizor crosses its arms and both of its claws glow white. It then slashes the air in front of it, causing a powerful wind to appear and blow the opponent away. As it slashes, it leaves behind a white trail of energy.
Goone's Scizor Zoroark: Master of Illusions None
  Fletchling's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Fletchling A Battle of Aerial Mobility! None
  Fletchinder's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Fletchinder Showdown at the Shalour Gym! None
  Talonflame's wings glow bright white and it repeatedly waves them, causing bright white, crescent-shaped energy waves to be fired at the target.
Ash's Talonflame Volcanion and the Mechanical Marvel None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 旋風刀 Xuànfēngdāo
  Dutch Meswind
  Finnish Viiltotuuli
  French Coupe-Vent
  German Klingensturm
  Greek Άνεμος Θεριστής
  Hindi तेज़ धार हवाए Tez Dhaar Havaae
  Italian Ventagliente
  Korean 칼바람 Kalbaram
  Polish Cios Wiatru
Portuguese   Brazil Lâmina de Vento
Vento Cortante (TCG)
  Portugal Vento Cortante
  Romanian Razor Wind
  Serbian Razorni Vetar
  Spanish Viento Cortante*
V. Cortante*
  Turkish Jilet Rüzgâr
  Vietnamese Lưỡi Dao Gió


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.