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When this move is used, a rainfall will start on the field which will last for five turns. This clears any other [[weather conditions|weather effect]]. | When this move is used, a rainfall will start on the field which will last for five turns. This clears any other [[weather conditions|weather effect]]. | ||
While Rain Dance is in effect, the base power of {{type2|Water}} moves will be increased by 50% and the base power of {{m|SolarBeam}} and {{type2|Fire}} moves will be decreased by 50%. Also, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only ¼ of the user's maximum HP. {{m|Thunder}} will be 100% accurate under Rain Dance's effect. | While Rain Dance is in effect, the base power of {{type2|Water}} moves will be increased by 50% and the base power of {{m|SolarBeam}} and {{type2|Fire}} moves will be decreased by 50%. Also, the moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only ¼ of the user's maximum HP. {{m|Thunder}} will be 100% accurate under Rain Dance's effect. {{m|SolarBeam}} will take an additional turn to charge. | ||
Additionally, {{p|Castform}} and {{m|Weather Ball}} move become Water-type. | Additionally, {{p|Castform}} and {{m|Weather Ball}} move become Water-type. |
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