Rage (move)

Rage
いかり Rage
[[File:|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. In Generation I, it was TM20.

Effect

Generation I

Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its Attack stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generations II to IV

Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation V

Same as the previous generations except extra damage bonuses gained when the user of Rage is hit by an opponent are once again Attack stat bonuses.

Pokémon Mystery Dungeon

Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A non-stop attack move. The user's Attack power increases every time it sustains damage.
Raises Attack if the user is hit.
RSE Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
While this move is in use, it gains attack power each time the user is hit in battle.
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
004   Charmander Fire Fire 22 19 19     '
005   Charmeleon Fire Fire 24 20 20     '
006   Charizard Fire Flying 24 20 20     '
015   Beedrill Bug Poison 25 25 25 19 19 '
057   Primeape Fighting Fighting   28 --, 28 --, 28 28 28 '
084   Doduo Normal Flying 36 25 25 10 10 ''''
085   Dodrio Normal Flying 39 25 25 --, 10 --, 10 ''''
095   Onix Rock Ground 25 27 25 23 14 14 10 '
104   Cubone Ground Ground 46 29 29 23 23 '
105   Marowak Ground Ground 55 32 32 23 23 '
115   Kangaskhan Normal Normal -- 31 31 22 22 ''''
128   Tauros Normal Normal -- 8 8 4 5 5 ''''
136   Flareon Fire Fire 48         '
158   Totodile Water Water   7 7 8 8 '
159   Croconaw Water Water   --, 7 --, 7 8 8 '
160   Feraligatr Water Water   --, 7 --, 7 --, 8 --, 8 '
206   Dunsparce Normal Normal   -- -- -- -- ''''
208   Steelix Steel Ground   27 25 23 14 14 10 '
209   Snubbull Normal Normal   34 34 31 31 ''''
210   Granbull Normal Normal   38 38 35 35 ''''
318   Carvanha Water Dark     7 6 6 '
319   Sharpedo Water Dark     --, 7 --, 6 --, 6 '
371   Bagon Dragon Dragon     -- -- -- '
372   Shelgon Dragon Dragon     -- -- -- '
373   Salamence Dragon Flying     -- -- -- '
551   Sandile Ground Dark         -- '
552   Krokorok Ground Dark         -- '
553   Krookodile Ground Dark         -- '
554   Darumaka Fire Fire         9 '
555   Darmanitan Fire Fire         --, 9 '
626   Bouffalant Normal Normal         6 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
228   Houndour Dark Fire                              
234   Stantler Normal Normal                  
276   Taillow Normal Flying           
333   Swablu Normal Flying                    
522   Blitzle Electric Electric                  
550   Basculin Water Water         
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
TM08
All Pokémon who can learn TMs can learn Rage.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0236   Tyrogue Fighting New York City Pokémon Center
0246   Larvitar Rock Ground New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Charmander's tail flame gets larger
 
Charmander
 
Cloyster
While this move is in use, it gains attack power each time the user is hit in battle.
Pokémon Method
User First Used In Notes
  Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
  Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None


Pokédex entries

Episode Pokémon Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 憤怒 Fènnù
  Dutch Razernij
  Finnish Vimma
  French Frénésie
  German Raserei
  Greek Οργή
  Indonesian Marah
  Italian Ira
  Korean 분노 Bunno
  Norwegian Sinne
Portuguese   Brazil Raiva
  Portugal Fúria
  Serbian Bes
  Spanish Furia


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.