Pure Power (Ability)
Pure Power | ヨガパワー | ||||||||||||||||||||||||||||||||||||||||
Yoga Power | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Pure Power (Japanese: ヨガパワー Yoga Power) is an Ability introduced in Generation III. It is the signature Ability of Meditite and Medicham.
Effect
In battle
Pure Power doubles the damage when the Pokémon with this Ability uses a physical move. It has no effect on moves that deal direct damage.
Outside of battle
Pure Power has no effect outside of battle.
Pokémon with Pure Power
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0307 | Meditite |
Fighting | Psychic | Pure Power | None | Telepathy | |
0308 | Medicham |
Fighting | Psychic | Pure Power | None | Telepathy | |
308M | Medicham | Medicham |
Fighting | Psychic | Pure Power | None | None |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
Pure Power has a one-in-three chance of boosting a physical move (including regular attacks and items like Iron Thorn) by 50% when such an attack is used. The chance of activating appears to be lower in Pokémon Super Mystery Dungeon.
Description
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In the manga
In the Pokémon Adventures manga
In other languages
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Variations of the Ability Huge Power | |
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Huge Power • Pure Power • Fur Coat • Ice Scales |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |