Psyduck (Pokémon)/Generation I learnset

Revision as of 03:28, 5 April 2017 by Akurochan (talk | contribs)

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By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
2828 Tail Whip Normal 0000 100}}100% 30
3131 Disable Normal 0000 055}}55% 20
3636 Confusion Psychic 05050 100}}100% 25
4343 Fury Swipes Normal 01818 080}}80% 15
5252 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM11 BubbleBeam Water 65 100% 20
  TM12 Water Gun Water 40 100% 25
  TM13 Ice Beam Ice 95 100% 10
  TM14 Blizzard Ice 120 90% 5
  TM16 Pay Day Normal 40 100% 20
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM28 Dig Ground 100 100% 10
  TM31 Mimic Normal —% 10
  TM32 Double Team Normal —% 15
  TM34 Bide Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM50 Substitute Normal —% 10
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By events

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Amnesia PsyduckStad Amnesia Psychic —% 20
  • A superscript level indicates that Psyduck can learn this move normally in Generation I at that level
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see event moves from other generations