Protect (move)

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Protect
まもる Protect
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

In addition to damaging Z-Moves, the following moves cannot be stopped by Protect:


Additionally, Feint, Shadow Force, Phantom Force, Hyperspace Fury, and Hyperspace Hole lift Protect's protection for the rest of the turn.

Moves that target the user, moves that target the user and all allies, moves that target all Pokémon (except Haze, Shadow Shed, and Shadow Half in Generation III), and entry hazard moves cannot be blocked by Protect.

Generation II

Protect protects the user from all effects of moves that target it during the turn it is used, including damage.

This does not include damage inflicted by weather it is susceptible to, or damage from a status condition that it obtained on a previous turn (as these are not moves that targeted the user this turn). If the user goes last this turn, the move will fail.

Protect will fail if the user is behind a substitute.

Each time any of Protect, Detect, or Endure is successfully used without other moves used in between, the success rate will halve. In this generation, the success rate is implemented as a single byte over 255 which starts at the maximum of 255 and is floor-divided by 2 each time. This causes the success rate to drop to 0 on its ninth consecutive successful use.[1]

Turn Success Rate
1 255
2 127
3 63
4 31
5 15
6 7
7 3
8 1
9 0


Generation III

Protect can now be used when the user is behind a substitute.

Like in Generation II, the success rates of Protect, Detect, and Endure halve each time any of the three are used successfully and consecutively. In this generation, the halving was intended to cap at a 12.5% success rate on the fourth consecutive successful use, but a bug[citation needed] causes the cap to not work, causing the game to read garbage values and causing Protect's success rate on the fifth and future turns to follow an erratic sequence.[2][3]

The following success rates are accurate to Ruby and Sapphire; from the 53rd turn onward, FireRed and LeafGreen have a different sequence of values, as does Emerald[4]. It is currently undocumented whether these numbers represent success rates out of 65535 or out of 65536.

Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate Turn Success Rate
1 65535 17 168 33 89 49 2000 65 110
2 32767 18 266 34 56 50 100 66 90
3 16383 19 289 35 57 51 65535 67 64
4 8191 20 270 36 61 52 65535 68 95
5 118 21 343 37 157 53 22 69 69
6 165 22 271 38 247 54 30 70 99
7 166 23 264 39 129 55 23 71 187
8 102 24 65535 40 129 56 40 72 1
9 65534 25 51201 41 100 57 2 73 3084
10 68 26 38404 42 20 58 50 74 2820
11 243 27 25609 43 250 59 68 75 2827
12 182 28 20496 44 40 60 60 76 1285
13 197 29 10272 45 500 61 19 77 0
14 203 30 5168 46 60 62 70
15 194 31 78 47 1000 63 24
16 214 32 75 48 80 64 80


Protect can also be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if Harden was used in the prior turn.

Generation IV

Protect now properly caps at a minimum success rate of 12.5% on the fourth and future consecutive turns.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), a Micle Berry, or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Protect. This behavior was reverted in Platinum.

Generation V

Protect's success rate halving now no longer caps at 12.5%. Quick Guard and Wide Guard now also count toward this halving.[5]

Generation VI onwards

Successfully using Protect, Detect, Endure, Wide Guard, Quick Guard, Spiky Shield, or King's Shield consecutively now divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.[6]

If a damaging Z-Move targets a Pokémon that used Protect, the Z-Move will bypass Protect but only do 25% of the original damage. The effects of Protect are not lifted.

If powered up by a Normalium Z into Z-Protect, all of the user's lowered stats are reset.

Description

Games Description
Stad2 Completely foils an opponent's attack. If used consecutively, its success rate decreases.
GSC Foils attack that turn. It may fail.
RSEColoXD Evades attack, but may fail if used in succession.*
Negates all damage, but may fail if used in succession.*
FRLG Enables the user to evade all attacks. It may fail if used in succession.
DPPtHGSSPBR
BWB2W2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
XYORAS
SM
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0007     Monster Water 1 28 28 22 22 22 22
0008     Monster Water 1 31 31 24 24 24 25
0009     Monster Water 1 31 31 24 24 24 25
0090     Water 3 Water 3 25 25RSE
29FRLG
16 16 16 16
0091    
 
Water 3 Water 3 1 1 1 1 1 1
0098     Water 3 Water 3 34 41RSE
39FRLG
29 29 29 29
0099     Water 3 Water 3 38 49RSE
42FRLG
29 32 32 32
0138    
 
Water 1 Water 3 37 37 34 34 34 34
0139    
 
Water 1 Water 3 37 37 34 34 34 34
0204     Bug Bug 1 1 1 1 1 1
0205    
 
Bug Bug 1 1 1 1 1 1
0258     Monster Water 1 37 37 37 37XY
28ORAS
28
0259    
 
Monster Water 1 42 42 42 42XY
32ORAS
32
0260    
 
Monster Water 1 46 46 46 46XY
32ORAS
32
0269    
 
Bug Bug 17 17 17 17XY
37ORAS
37
0279    
 
Water 1 Flying 25 25 25 25 1, Evo.
0304    
 
Monster Monster 34 32 32BW
29B2W2
29XY
16ORAS
16
0305    
 
Monster Monster 37 34 34BW
29B2W2
29XY
16ORAS
16
0306    
 
Monster Monster 37 34 34BW
29B2W2
29XY
16ORAS
16
0313     Bug Human-Like 29 29 29 29 29
0324     Field Field 27 36 36 1, 36XY
30ORAS
30
0341     Water 1 Water 3 23RSE
22FRLG
23 23 23XY
17ORAS
17
0342    
 
Water 1 Water 3 23RSE
22FRLG
23 23 23XY
17ORAS
17
0347    
 
Water 3 Water 3 31 25 25 25XY
49ORAS
49
0348    
 
Water 3 Water 3 31 25 25 25XY
53ORAS
53
0361     Fairy Mineral 25 22 22 22XY
32ORAS
32
0362     Fairy Mineral 25 22 22 22XY
32ORAS
32
0372     Dragon Dragon 30 30 30 30 1, Evo.
0373    
 
Dragon Dragon 30 30 30 30 1
0381    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25 25 25 25XY
4ORAS
4
0410    
 
Monster Monster 1 1 1 1
0411    
 
Monster Monster 1 1 1 1
0412     Bug Bug 1 1 1 1
0413  
Wormadam
Plant Cloak
 
 
Bug Bug 10 10 10 1, 10
413G  
Wormadam
Sandy Cloak
 
 
Bug Bug 10 10 10 1, 10
413S  
Wormadam
Trash Cloak
 
 
Bug Bug 10 10 10 1, 10
0414    
 
Bug Bug 10 10 10 1, 10
0475    
 
Amorphous Amorphous 50 53 53XY
49ORAS
49
0481     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 16 16 16 16
0541    
 
Bug Bug 20 20 1, Evo.
0543    
 
Bug Bug 15 15 15
0544    
 
Bug Bug 15 15 15
0545    
 
Bug Bug 15 15 15
0562     Mineral Amorphous 1 1 1
0563     Mineral Amorphous 1 1 1
0564    
 
Water 1 Water 3 11 11 11
0565    
 
Water 1 Water 3 11 11 11
0594     Water 1 Water 2 21 21 21
0616     Bug Bug 28 28 28
0665     Bug Bug 9 1, Evo.
0704     Dragon Dragon 9 9
0705     Dragon Dragon 9 9
0706     Dragon Dragon 9 1, 9
0776    
 
Monster Dragon 9
0780    
 
Monster Dragon 9
0782     Dragon Dragon 13
0783    
 
Dragon Dragon 1, 13
0784    
 
Dragon Dragon 1, 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
TM17
III
TM17
IV
TM17
V
TM17
VI
TM17
VII
TM17
VIII
--
IX
--
All Pokémon who can learn TMs can learn Protect except Unown,
Wobbuffet, Wynaut, Kricketot, Regigigas, and Tynamo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.

Description

Games Description
MDRB The user gains the Protect status, preventing damage from enemy attacks and moves.
SMD You can evade moves until the next turn. Its chance of failing rises if you use it in a row.


In the anime

In the main series


In Pokémon Generations


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Be the Best! Pokémon B+W manga


In the Pocket Monsters Diamond & Pearl manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga

In the Pocket Monsters Platinum: Aim to Be Battle King manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, there is another message saying that the opponent's move missed. This is caused by Protect's effect internally leading moves with an accuracy check to miss, and was changed Generation III.

In other languages

Language Title
Chinese Cantonese 守住 Sáujyuh
Mandarin 守住 Shǒuzhù
  Danish Beskyt
  Dutch Bescherm
  Finnish Suojaus
French   Canada Protéger*
  Europe Abri
  German Schutzschild
  Greek Προστασία Prostasía
  Hebrew הגנה Hagana
  Hindi बचाओ Bachao
रक्षा कवच Raksha Kavach
  Indonesian Lindungi
Bertahan
Berlindung
  Italian Protezione
  Korean 방어 Bang'eo
  Polish Ochrona
Portuguese   Brazil Proteção
  Portugal Proteção
Proteger
  Romanian Protecția
  Russian Охрана Ochrana
  Serbian Zaštita
  Spanish Protección
  Vietnamese Bảo Vệ

References

External links


Variations of the move Protect
  ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.