Protect (move)

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Protect
まもる Protect
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4*
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  0  
Jamming  0  

Protect (Japanese: まもる Protect) is a non-damaging Normal-type move introduced in Generation II. It has been TM17 since Generation II.

Effect

Generation II

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively (not counting turns spent using items) decreases the chance of success by 50% each use, whether it is successful or not. Protect has an extra 1/256 chance of failing at any consecutive use, due to the accuracy check in the first two generations.[1]

The following moves cannot be stopped by Protect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation III

Protect now has a 50% decaying rate of success on the current turn if Protect, Detect, or Endure, was used successfully on the previous turn. However, this holds only until the fourth consecutive turn, after which the chance of success follows an erratic sequence that is given in the table below:[2]

Turn Chance (/65536) Turn Chance (/65536) Turn Chance (/65536) Turn Chance (/65536) Turn Chance (/65536)
1 65535 17 168 33 89 49 2000 65 110
2 32767 18 266 34 56 50 100 66 90
3 16383 19 289 35 57 51 65535 67 64
4 8191 20 270 36 61 52 65535 68 95
5 118 21 343 37 157 53 22 69 69
6 165 22 271 38 247 54 30 70 99
7 166 23 264 39 129 55 23 71 187
8 102 24 65535 40 129 56 40 72 1
9 65534 25 51201 41 100 57 2 73 3084
10 68 26 38404 42 20 58 50 74 2820
11 243 27 25609 43 250 59 68 75 2827
12 182 28 20496 44 40 60 60 76 1285
13 197 29 10272 45 500 61 19 77 0
14 203 30 5168 46 60 62 70
15 194 31 78 47 1000 63 24
16 214 32 75 48 80 64 80


Protect fails if the user goes last in the turn.

The following moves cannot be stopped by Protect:

Move Type
Curse  ???  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation IV

Protect now has a minimum success rate of 12.5%, which corresponds to four consecutive turns.

In Diamond and Pearl only, if an attack is given perfect accuracy through the effect of a move (Lock-On/Mind Reader), the weather (Thunder in Rain, or Blizzard in Hail), or an Ability (No Guard), it has a chance to hit through Protect equal to (100 - move accuracy)%. OHKO moves are unaffected, and will never hit through Protect.

Generation V

Protect no longer has a minimum success rate, and still has 50% decay, which now includes Quick Guard and Wide Guard as well.[3]

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Additionally, Feint lifts Protect's protection for the rest of the turn.

Pokémon Mystery Dungeon

The user is protected from all attacks for a set amount of turns, which ends on the user's turn. However, items such as toss items can still hit.

Description

Games Description
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
Foils attack that turn. It may fail.
RSE Evades attack, but may fail if used in succession.*
Negates all damage, but may fail if used in succession.*
FRLG Enables the user to evade all attacks. It may fail if used in succession.
Evades attack, but may fail if used in succession.
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
007   Squirtle Water Water 28 28 22 22 '
008   Wartortle Water Water 31 31 24 24 '
009   Blastoise Water Water 31 31 24 24 '
090   Shellder Water Water 25 25 29 16 16 '
091   Cloyster Water Ice -- -- -- -- '
098   Krabby Water Water 34 41 39 29 32 '
099   Kingler Water Water 38 49 42 29 32 '
138   Omanyte Rock Water 37 37 34 34 '
139   Omastar Rock Water 37 37 34 34 '
204   Pineco Bug Bug -- -- -- -- '
205   Forretress Bug Steel -- -- -- -- '
258   Mudkip Water Water   37 37 37 '
259   Marshtomp Water Ground   42 42 42 '
260   Swampert Water Ground   46 46 46 '
269   Dustox Bug Poison   17 17 17 '
279   Pelipper Water Flying   25 25 25 '
304   Aron Steel Rock   34 32 32 29 '
305   Lairon Steel Rock   37 34 34 29 '
306   Aggron Steel Rock   37 34 34 29 '
313   Volbeat Bug Bug   29 29 29 '
324   Torkoal Fire Fire   27 36 36 '
341   Corphish Water Water   23 22 23 23 '
342   Crawdaunt Water Dark   23 22 23 23 '
347   Anorith Rock Bug   31 25 25 '
348   Armaldo Rock Bug   31 25 25 '
361   Snorunt Ice Ice   25 22 22 '
362   Glalie Ice Ice   25 22 22 '
372   Shelgon Dragon Dragon   30 30 30 '
373   Salamence Dragon Flying   30 30 30 '
381   Latios Dragon Psychic   25 25 25 '
410   Shieldon Rock Steel     -- -- '
411   Bastiodon Rock Steel     -- -- '
412   Burmy Bug Bug     -- -- '
413   Wormadam Bug Grass     10 10 '
414   Mothim Bug Flying     10 10 '
475   Gallade Psychic Fighting     50 50 '
481   Mesprit Psychic Psychic     16 16 '
541   Swadloon Bug Grass       20 '
543   Venipede Bug Poison       15 '
544   Whirlipede Bug Poison       15 '
545   Scolipede Bug Poison       15 '
562   Yamask Ghost Ghost       -- '
563   Cofagrigus Ghost Ghost       -- '
564   Tirtouga Water Rock       11 '
565   Carracosta Water Rock       11 '
594   Alomomola Water Water       21 '
616   Shelmet Bug Bug       28 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM17
III
TM17
IV
TM17
V
TM17
VI
TM08
All Pokémon who can learn TMs can learn Protect except Regigigas.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold and Silver: The Golden Boys manga


In other generations

Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.

In other languages

Language Title
Mandarin Chinese 守住 Shǒuzhù
  Danish Beskyt
  Dutch Bescherming
  Finnish Suojaus
  French Abri
  German Schutzschild
  Greek Προστασία
  Hindi बचाओ Bachao
रक्षा कवच Raksha Kavach
  Indonesian Lindungi
Bertahan
  Italian Protezione
  Korean 방어 Bang'eo
  Portuguese Proteção
Proteger
  Romanian Protecția
  Serbian Zaštita
  Spanish Protección

References


Variations of the move Protect
  ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.