Protect (move): Difference between revisions

Wording change regarding the Diamond/Pearl bug.
(I'm not sure what this was doing under the Generation V section...)
(Wording change regarding the Diamond/Pearl bug.)
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Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, {{m|Endure}}, was used successfully on the previous turn. The minimum success rate is limited to 12.5%, which is four consecutive turns.[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&p=92659&viewfull=1#post92659] Protect fails if the user [[priority|goes last]] in the turn.
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, {{m|Endure}}, was used successfully on the previous turn. The minimum success rate is limited to 12.5%, which is four consecutive turns.[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&p=92659&viewfull=1#post92659] Protect fails if the user [[priority|goes last]] in the turn.


In {{2v2|Diamond|Pearl}}, {{m|Lock-On}}, {{m|Mind Reader}}, and {{a|No Guard}} give moves a <code>(100 - move {{stat|accuracy}})%</code> chance to hit through Protect. {{m|Thunder}} during rain and {{m|Blizzard}} during hail have a 30% chance to hit.  [[One-hit knockout move]]s always fail when Protect is successful, even if Lock-On, Mind Reader, or No Guard is in use.
In {{2v2|Diamond|Pearl}}, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit_knockout_move|OHKO]] moves are unaffected, and will never hit through Protect.


===Generation V===
===Generation V===
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