Protect (move): Difference between revisions

→‎Generation III: table of success, from jp wiki
(→‎Generation III: table of success, from jp wiki)
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===Generation III===
===Generation III===
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. The minimum success rate is limited to 12.5%, which is four consecutive turns.<ref>[http://pokemon-online.eu/forums/showthread.php?8236-Protect-rate&p=92659&viewfull=1#post92659 Pokémon Online forums]</ref> Protect fails if the user [[priority|goes last]] in the turn.
Protect now has a 50% decaying rate of success on the current turn if Protect, {{m|Detect}}, or {{m|Endure}}, was used successfully on the previous turn. This holds only until the fourth consecutive turn, after which the chance of success follows an erratic sequence that is given in the table below:<ref>[http://wiki.xn--rckteqa2e.com/wiki/%E3%81%BF%E3%81%8D%E3%82%8A まもる - ポケモンWiki]</ref>
 
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! style="{{roundytl|5px}};" | Uses
! style="{{roundytr|5px}};" | Chance (/65535)
! style="{{roundytl|5px}};" | Uses
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| 35
| 57
| 51
| 65535
| 67
| 64
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| 8191
| 20
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| 36
| 61
| 52
| 65535
| 68
| 95
|-style="background:#FFF;"
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| 118
| 21
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| 37
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| 53
| 22
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| 69
|-style="background:#FFF;"
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| 38
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| 54
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|-style="background:#FFF;"
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| 2820
|-style="background:#FFF;"
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| 43
| 250
| 59
| 68
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| 2827
|-style="background:#FFF;"
| 12
| 182
| 28
| 20496
| 44
| 40
| 60
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|-style="background:#FFF;"
| 13
| 197
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| 203
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| 5168
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| 62
| 70
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| 194
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| 1000
| 63
| 24
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| style="background:#FFF; {{roundybl|5px}};" | 16
| 214
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| 80
| 64
| style="background:#FFF; {{roundybr|5px}};" | 80
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Protect fails if the user [[priority|goes last]] in the turn.


The following moves cannot be stopped by Protect:
The following moves cannot be stopped by Protect:
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===Generation IV===
===Generation IV===
In {{2v2|Diamond|Pearl}}, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. In other [[Generation IV]] games it works the same way as it did in Generation III.
In {{2v2|Diamond|Pearl}}, if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[weather|Rain]], or {{m|Blizzard}} in [[weather|Hail]]), or an Ability ({{a|No Guard}}), it has a chance to hit through Protect equal to <code>(100 - move {{stat|accuracy}})%</code>. [[One-hit knockout move|OHKO]] moves are unaffected, and will never hit through Protect. In other [[Generation IV]] games it works the same way as it did in Generation III.
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