Probopass (Pokémon)

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475MS.png #475: Gallade
Pokémon
#477: Dusknoir 477MS.png
Probopass
Compass Pokémon
ダイノーズ
Dainose
#476
Probopass



Images on the Bulbagarden Archives
Type
Rock Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sturdy or Magnet Pull Cacophony
Cacophony
Sand Force
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
60 (14.8%)
Breeding
Egg Group
Mineral
Hatch time
20 cycles
Height
4'07" 1.4 m
Probopass
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
749.6 lbs. 340.0 kg
Probopass
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
198
Gen. IV
Unknown
IV
184
V+
Leveling rate
Medium Fast
EV yield
Total: 3
Probopass
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body11.png
Footprint
F476.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Probopass (Japanese: ダイノーズ Dainose) is a dual-type Rock/Steel Pokémon.

It evolves from Nosepass when leveled up in either Mt. Coronet, Chargestone Cave, Kalos Route 13, New Mauville, or Vast Poni Canyon.

Biology

Probopass is a mostly blue, rock Pokémon. It has small round eyes, a red nose that is large in proportion to its body, and a bushy black mustache that appears to consist of iron filings. These iron filings appear to be attracted by its magnetic nose. It has three small objects on its sides and back, called Mini-Noses, which it is able to control. With these Mini-Noses, it is able to attack opponents from all three directions. It has a big red hat-like magnet on top of its head, and has strong magnetism from all over its body.

In the anime

In the main series

 
Probopass in the anime

Major appearances

Probopass appeared in Nosing 'Round The Mountain!, under Alan's ownership as a Nosepass. It evolved during the same episode. It reappeared in a flashback in Playing The Leveling Field! where it was shown to have defeated Fantina's Gengar.

Several Probopass appeared in Cheers on Castaways Isle! together with its pre-evolution, Nosepass.

Three Probopass appeared in Arceus and the Jewel of Life under the ownership of Damos.

Minor appearances

A Coordinator's Probopass appeared in Dawn of a Royal Day! participating in the Battle Stage of the Arrowroot Town Pokémon Contest.

A Probopass made a brief appearance under the ownership of a Pokémon Trainer in the Lily of the Valley Conference in An Old Family Blend!.

Pokédex entries

Episode Pokémon Source Entry
DP058 Probopass Dawn's Pokédex Probopass, the Compass Pokémon, and the evolved form of Nosepass. Its body acts as a powerful magnet. It controls three smaller units called Mini-Noses.

In Pokémon Generations

A wild Probopass appeared near the Snowpoint Temple in The Adventure.

In the manga

 
Probopass in Pokémon Adventures

In the Pokémon Adventures manga

In Pokémon Adventures, Diamond was separated from Pearl and Platinum in Mt. Coronet because Cyrus deemed their presence as a nuisance and attempted to bury them alive in a rockslide with his Probopass and Magnezone.

The same Diamond and Pearl would later fight to keep the criminal mastermind from taking his camera back to his headquarters, during which Cyrus used his Probopass' Magnet Bomb to injure the former.

In the TCG

Main article: Probopass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Pearl
Platinum It freely controls three small units called Mini-Noses using magnetic force.
HeartGold It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
SoulSilver
Generation V
Black It freely controls three small units called Mini-Noses using magnetic force.
White
Black 2 It freely controls three units called Mini-Noses using magnetic force.
White 2
Generation VI
X It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Y It freely controls three small units called Mini-Noses using magnetic force.
Omega Ruby It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Alpha Sapphire It freely controls three small units called Mini-Noses using magnetic force.
Generation VII
Sun It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Moon The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Nosepass
Platinum
Evolve Nosepass
HeartGold SoulSilver
Trade
Generation V
Black White
Trade
Black 2 White 2
Evolve Nosepass
Generation VI
X Y
Evolve Nosepass
Omega Ruby Alpha Sapphire
Evolve Nosepass
Generation VII
Sun Moon
Evolve Nosepass


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Sky Stairway (1F-49F)
MD Sky
Sky Stairway (1F-49F)
Ranger: SoA
Chroma Ruins
Rumble
Rocky Cave
Ranger: GS
Mitonga Road, Fire Temple
Generation V
Rumble Blast
Cave: Everspring Valley
Rumble U
Model Train Room: Working Gears
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 2
Shuffle
Roseus Center: Stage 284
Rumble World
Dark Land: Murky Cavern (Back Boss)


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
55
54 - 117 103 - 229
145
135 - 216 265 - 427
75
72 - 139 139 - 273
150
139 - 222 274 - 438
40
40 - 101 76 - 196
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
3/5 ★★★☆☆
Skill
1/4 ☆☆☆
Stamina
4/5 ★★★★
Jump
3/5 ★★★☆☆
Total
13/21 ★★☆☆


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Magnet Rise Electric Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
0011 0011 Gravity Psychic Status 0000 —}}—% 5 Clever 2 ♥♥ 0  
N/AN/A 0011 Wide Guard Rock Status 0000 —}}—% 10 Tough 1 0  
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0011 0011 Iron Defense Steel Status 0000 —}}—% 15 Tough 1 0  
0011 0011 Block Normal Status 0000 —}}—% 5 Cute 2 ♥♥ 0  
0011 0011 Magnet Bomb Steel Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
0044 0044 Iron Defense Steel Status 0000 —}}—% 15 Tough 1 0  
0088 0077 Block Normal Status 0000 —}}—% 5 Cute 2 ♥♥ 0  
01111 01010 Magnet Bomb Steel Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
01515 01313 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
02222 01616 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
02525 01919 Spark Electric Physical 06565 100}}100% 20 Cool 4 ♥♥♥♥ 0  
02929 02222 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
03232 02525 Power Gem Rock Special 08080 100}}100% 20 Beautiful 4 ♥♥♥♥ 0  
01818 02828 Rock Blast Rock Physical 02525 090}}90% 10 Tough 1 0  
03939 03131 Discharge Electric Special 08080 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
03636 03434 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
04343 03737 Earth Power Ground Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
04646 04040 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
05050 04343 Lock-On Normal Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
05050 04343 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM69  TM69 Rock Polish Rock Status 0000 —}}—% 20 Tough 3 ♥♥♥ 0  
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Block Normal Status —% 5 Cute 2 ♥♥ 0  
Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
Endure* Normal Status —% 10 Tough 3 ♥♥♥ 0  
Magnitude Ground Physical 100% 30 Tough 1 0  
Rollout Rock Physical 30 90% 20 Cute 3 ♥♥♥ 0  
Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
Wide Guard Rock Status —% 10 Tough 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Probopass in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Probopass in that game.
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Probopass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Probopass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Harden Normal Status —% 30 Tough 2 ♥♥ 0  
  Rock Throw Rock Physical 50 90% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: E
Pokémon Ranger: Shadows of Almia
Group:
Rock
Poké Assist:  
Rock
Field move:  
(Crush ×4)
Browser entry R-000
It hurls magnetic hunks. It also triggers rockfalls to attack.
Pokémon Ranger: Guardian Signs
Group:
Rock
Poké Assist:
(present)
 
Rock
Field move:
(present)
 
(Tackle ×3)
Poké Assist:
(past)
 
Rock
Field move:
(past)
 
(Tackle ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It triggers rockfalls around itself that make Pokémon Tired.
Pokémon Rumble
Attack ●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●●●●
Speed ●●●
Pokémon Battle Trozei
Rock
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Rock
  Attack Power: 70 - 90   0

#407
 

Stabilize+
Occasionally erases two of the foe's disruptions on the board.


Evolution

 
Unevolved
Nosepass
 Rock 
 
Level up
at Mt. Coronet
or Chargestone Cave
or Kalos Route 13
or New Mauville
or Vast Poni Canyon
 
First evolution
Probopass
 Rock  Steel 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Probopass images on the Bulbagarden Archives.


Trivia

Origin

Bulbanews has an article related to this subject:

Probopass is based on the pukau-wearing moai statues of Easter Island and a compass magnet with iron filings attached to it. All of Probopass's noses are like the needles in a compass rose, with the big nose pointing North (as in some compasses where the North needle is the biggest), and the Mini-Noses pointing to the East, South, and West, respectively.

Name origin

Probopass may be a combination of proboscis and compass.

Dainose may be a combination of 大 dai (big) and nose.

In other languages

Language Title Meaning
  Japanese ダイノーズ Dainose From dai, nose, north and compass
  French Tarinorme From tarin and énorme
  Spanish Probopass Same as English name
  German Voluminas From voluminös and Nase
  Italian Probopass Same as English name
  Korean 대코파스 Daekopas From 대 (大) dae and 코코파스 Kokopass. 대코 can be translated as "big nose".
  Mandarin Chinese 大朝北鼻 Cháoběibí From and 朝北鼻 Cháoběibí. Literally "Big north-facing nose" or "Big Nosepass".
  Cantonese Chinese


External links


  #475: Gallade
Pokémon
#477: Dusknoir  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.