Probopass (Pokémon)

Gallade #475: Gallade
Pokémon
#477: Dusknoir Dusknoir
Probopass
ダイノーズ Dainose
#476
476Probopass.png
Art by Ken Sugimori from Diamond and Pearl
Type
Rock Steel
Category
Compass Pokémon
Abilities
Sturdy or Magnet Pull Sand Force
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Sinnoh
#156
Unova
#165
Regional Browser numbers
Almia
R-045
Oblivia
R-290 N-107
Height
4'07"
Imperial
1.4 m
Metric
Weight
749.6 lbs.
Imperial
340.0 kg
Metric
Dex color
Gray
Catch rate
60 (7.8%)
Body style
Body11.png BodyUnknown.png
Blue-Striped
Footprint
 F476.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Mineral group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 198 Battle Exp.: 1981*

Probopass (Japanese: ダイノーズ Dainose) is a dual-type Rock/Steel Pokémon.

It evolves from Nosepass when leveled up in either Mt. Coronet or Chargestone Cave.

Biology

Physiology

Probopass has small round eyes, contrasting Nosepass's perpetually closed ones. Its nose is much bigger in proportion to its body, and it has a bushy mustache that appears to consist of iron filings caught by its magnetic nose. It has three small objects on its sides and back that look like Nosepass; they are called "Mini-Noses" by the Pokédex. These "Mini-Noses" can detach to form new Nosepass. It also has a big hat-like magnet on top of its head.

Gender differences

None.

Special abilities

It has fairly strong magnetic abilities, especially around its large nose. It also possesses the ability to control smaller units called "Mini-Noses".

Behavior

Probopass tend to sit still on rocky islands for long periods of time. They are not aggressive and are content to relax.

Habitat

Probopass live inside Mt. Coronet and on rocky islands, but rarely appear.

Diet

Main article: Pokémon food

In the anime

 
Probopass in the anime

Major appearances

Probopass appeared in Nosing 'Round The Mountain!, under Alan's ownership as a Nosepass. It evolved during the same episode. It reappeared in a flashback in Playing The Leveling Field! where it was shown to have defeated Fantina's Gengar.

Several Probopass appeared in Cheers on Castaways Isle! together with its pre-evolution, Nosepass.

Minor appearances

Another Probopass appeared competing in a Pokémon Contest in Dawn of a Royal Day!.

A Probopass made a brief appearance under the ownership of a Trainer in the Lily of the Valley Conference in An Old Family Blend!.

Pokédex entries

Episode Pokémon Source Entry
DP058 Probopass Dawn's Pokédex Probopass, the Compass Pokémon, and the evolved form of Nosepass. Its body acts as a powerful magnet. It controls three smaller units called Mini-Noses.

In the manga

 
Probopass in Pokémon Adventures

In the Pokémon Adventures manga

In Pokémon Adventures, Diamond was separated from Pearl and Platinum in Mt. Coronet because Cyrus deemed their presence as a nuisance and attempted to bury them alive in a rockslide with his Probopass and Magnezone.

The same Diamond and Pearl would later fight to keep the criminal mastermind from taking his camera back to his headquarters, during which Cyrus used his Probopass' Magnet Bomb to injure the former.

In the TCG

Main article: Probopass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond It exudes strong magnetism from all over. It controls three small units called Mini-Noses.
Pearl
Platinum It freely controls three small units called Mini-Noses using magnetic force.
HeartGold It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.
SoulSilver
Generation V
Black It freely controls three small units called Mini-Noses using magnetic force.
White
Black 2 It freely controls three units called Mini-Noses using magnetic force.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Nosepass
Platinum
None Evolve Nosepass
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Evolve Nosepass
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Chroma Ruins
Pokémon Ranger:
Guardian Signs
Mitonga Road
Fire Temple
Pokémon Rumble Rocky Cave
Pokémon Rumble Blast Cave: Everspring Valley

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
55
54 - 117 103 - 229
145
135 - 216 265 - 427
75
72 - 139 139 - 273
150
139 - 222 274 - 438
40
40 - 101 76 - 196
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
3/5 ★★★☆☆
Skill
1/4 ☆☆☆
Stamina
4/5 ★★★★
Jump
3/5 ★★★☆☆
Total
13/21 ★★☆☆


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Magnet Rise Electric Status 0000 —}}—% 10
000Start 000Start Gravity Psychic Status 0000 —}}—% 5
000Start 000Start Tackle Normal Physical 05050 100}}100% 35
000Start 000Start Iron Defense Steel Status 0000 —}}—% 15
000Start 000Start Block Normal Status 0000 —}}—% 5
000Start 000Start Magnet Bomb Steel Physical 06060 —}}—% 20
0077 0044 Iron Defense Steel Status 0000 —}}—% 15
01919 0088 Block Normal Status 0000 —}}—% 5
01313 01111 Magnet Bomb Steel Physical 06060 —}}—% 20
02525 01515 Thunder Wave Electric Status 0000 100}}100% 20
N/AN/A 01818 Rock Blast Rock Physical 02525 090}}90% 10
04343 02222 Rest Psychic Status 0000 —}}—% 10
N/AN/A 02525 Spark Electric Physical 06565 100}}100% 20
03131 02929 Rock Slide Rock Physical 07575 090}}90% 10
04949 03232 Power Gem Rock Special 07070 100}}100% 20
03737 03636 Sandstorm Rock Status 0000 —}}—% 10
05555 03939 Discharge Electric Special 08080 100}}100% 15
07979 04343 Earth Power Ground Special 09090 100}}100% 10
06161 04646 Stone Edge Rock Physical 100100 080}}80% 5
07373 05050 Lock-On Normal Status 0000 —}}—% 5
06767 05050 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 —}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Block Normal Status —% 5
Double-Edge Normal Physical 120 100% 15
Endure* Normal Status —% 10
Magnitude Ground Physical 100% 30
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Probopass in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Probopass in that game.
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Probopass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Probopass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Harden Normal Status —% 30
  Rock Throw Rock Physical 50 90% 15
  AncientPower Rock Special 60 100% 5
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: E
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Rock  Poké Assist:  
( Rock )
Field move:  
(Crush ×4)
Browser entry  
It hurls magnetic hunks. It also triggers rockfalls to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Rock   
( Rock )
Past
 
( Normal )
 
(Tackle ×3)
Past
 
(Electrify ×1)
Browser entry  
It triggers rockfalls around itself that make Pokémon Tired.
Attack ●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Nosepass
 Rock 
 
Level up
at Mt. Coronet
or Chargestone Cave



 
First evolution
Probopass
 Rock  Steel 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Probopass images on Bulbagarden Archives.

Trivia

Origin

Bulbanews has an article related to this subject:

Probopass is based on the pukau-wearing moai statues of Easter Island and a compass magnet with iron filings attached to it. It could also be an homage to Mario. All of Probopass's noses are like the needles in a compass, with the big nose pointing North (as in some compasses where the North needle is the biggest), and the mini-noses pointing to the East, South, and West, respectively.

Name origin

Probopass is a combination of proboscis and compass.

Dainose is a combination of 大 dai (big) and nose.

In other languages

Language Title Meaning
  Japanese ダイノーズ Dainose From dai, nose, north and compass
  French Tarinorme From tarin and énorme
  Spanish Probopass Same as English name
  German Voluminas From voluminös and Nase
  Italian Probopass Same as English name
  Korean 대코파스 Daekopass From 대 (大) dae and 코코파스 Kokopass. 대코 can be translated as "big nose".
  Mandarin Chinese 大朝北鼻 Cháoběibí From and 朝北鼻 Cháoběibí. Literally "Big north-facing nose" or "Big Nosepass".
  Cantonese Chinese


External links

  #475: Gallade
Pokémon
#477: Dusknoir  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.