Power Trick (move)

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Power Trick
パワートリック Power Trick
Power Trick V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Power Trick (Japanese: パワートリック Power Trick) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Power Trick switches the user's Attack stat with its Defense stat; however, any boosts or reductions that have been applied to those stats are not switched. Using Power Trick again will remove the effect. The effect of Power Trick may be Baton Passed (swapping the recipient's stats).

Generation V

Power Trick can now be stolen by Snatch.

Generation VII

If powered up by a Psychium Z into Z-Power Trick, the user's Attack stat raises one stage.

Description

Games Description
DPPtHGSS
BWB2W2
XYORAS
The user employs its psychic power to switch its Attack with its Defense stat.
SM The user employs its psychic power to switch its Attack stat with its Defense stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0213    
 
Bug Bug 48 43BW
31B2W2
31 31
0307    
 
Human-Like Human-Like 39 43 43XY
36ORAS
36
0308    
 
Human-Like Human-Like 42 49 49XY
36ORAS
36
0343    
 
Mineral Mineral 31 31BW
17B2W2
17XY
25ORAS
25
0344    
 
Mineral Mineral 31 31BW
17B2W2
17XY
25ORAS
25
0679    
 
Mineral Mineral 39 39
0680    
 
Mineral Mineral 41 41
0681    
 
Mineral Mineral 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0063     Human-Like Human-Like
0066     Human-Like Human-Like HGSS
0204     Bug Bug HGSS
0207    
 
Bug Bug HGSS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Shuckle


The user switches its attack stat with its defense stat.
Pokémon Method
User First Used In Notes
  Shuckle's body glows multicolored as its attack and defense stats switch.
Conway's Shuckle Working on a Right Move! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 能量騙術 Néngliàng Piànshù
  French Astuce Force
  German Krafttrick
  Greek Τέχνασμα Δυνάμεως Téchnasma Dunámenos
  Indonesian Power Trick
  Italian Ingannoforza
  Korean 파워트릭 Power Trick
  Polish Sztuczka
Portuguese   Brazil Truque da Troca
  Portugal Sala de Truques
  Serbian Moćni trik
  Spanish Truco Fuerza


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.