Pokémon Tretta

Revision as of 15:32, 21 December 2012 by SnorlaxMonster (talk | contribs)

Pokémon Tretta (Japanese: ポケモントレッタ Pokémon Tretta) is an arcade game developed by Takara Tomy A.R.T.S. and Marvelous AQL, who also developed the Pokémon Battrio arcade game. Officially announced on April 18th, 2012, Pokémon Tretta was rolled out nationwide in Japan in early July, phasing out the majority of retired Battrio machines. The arcade machines became fully operational on July 14th, 2012 with the release of the first Tretta expansion.

Pokémon Tretta
ポケモントレッタ
TrettaMachine.jpg
Pokémon Tretta arcade machine
Basic info
Platform: Arcade
Category: Battle simulation
Players: 1
Connectivity: None
Developer: Takara Tomy A.R.T.S./
Marvelous AQL
Publisher: Nintendo
Part of: Generation V miscellaneous
Ratings
CERO: A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: July 2012
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: ポケモントレッタ
English: N/A

Like its predecessor, Pokémon Tretta focuses on three-on-three Pokémon battles that require special tiles, called Tretta, that depict one of the various Pokémon species in order to play. Unlike Battrio however, Tretta incorporates searching and capturing Pokémon in various locations. Pokémon caught in game are dispensed for players to use in other battles, or to add to their collection.

Each Pokémon Tretta machine costs ¥100 to operate. The console itself can be divided into two sections:

  • The upper section contains the main screen where the core gameplay is displayed. Directly below this in the center is a large Poké Ball button used when capturing Pokémon. Either side of the Poké Ball button are two small circular screens: the left screen displays time in various game modes, the right displays a bonus Poké Ball progress gauge. On the bottom of the upper section is a dial, which can be rotated clockwise or counterclockwise to cycle between game modes, searchable areas and between Pokémon whilst in battle. The semicircular screen above this acts as an additional visual aid for certain cycles, and also displays a damage bonus roulette during battle.
  • The lower section contains two buttons on the left and right, which are used to confirm commands. The right side has an IC card scanner used to read Tretta Reports, while the left contains space to keep spare Tretta tiles. The green pad in the centre is where Tretta tiles are placed into each of the three niches during battle.


Tretta

 
A typical Tretta

Tretta are rounded square plastic tiles measuring 41×41×3.6mm and are integral to the gameplay of Pokémon Tretta, as at least one is required to play the game. Each Tretta portrays one of the fictional Pokémon species along with a set of individual statistics such as Hit Points, Attack, Defense, and Speed. Each Pokémon also has a set type attributed to it and up to three possible moves as featured in the main series of Pokémon games. Tretta also display the collection number, name, and portion of an image on the left edge. When put in set order, the edges form an image of a number of Pokémon.

Mechanics

Statistics

A Pokémon's stats are detailed on the reverse of Tretta. HP determines how much damage a Pokémon can sustain before it can no longer partake in battle. Attack, identified in red, determines how powerful moves used by the Pokémon are. Defense, identified in blue, determines how susceptible Pokémon are to damage. Speed, identified in green, determines the order in which Pokémon battling each other will attack, or how easily they may dodge an incoming attack. PokéEne is detailed on the obverse and gives a rough indication as to the overall strength of the Pokémon, much like levels in other Pokémon games.

Types and moves

Tretta Types
 
Normal
 
Fire
 
Water
 
Grass
 
Electric
 
Ice
 
Fighting
 
Poison
 
Ground
 
Flying
 
Psychic
 
Bug
 
Rock
 
Ghost
 
Dragon
 
Dark
 
Steel
 
Fairy

A Pokémon's type is indicated by the symbol under its PokéEne. Its type determines what move types it will be weak against or resistant to in battle. The types featured in Pokémon Tretta are the same as those found in the main series Pokémon games, as well as their individual strengths and weaknesses. The first expansion does not feature all types, but it is likely all will be covered as more expansions are released. The type symbols used in Pokémon Tretta are based on those from Pokémon Battrio.

Each Pokémon can have up to three moves as indicated by the segments on the reverse of the Tretta. Each segment details the name and type of the move, all of which are based on those from the core games. Each Pokémon in the first set only had one move, but expansions released thereafter included Pokémon with multiple moves.

Rarity

Pokémon in Pokémon Tretta are divided into classes, as indicated by the number of stars on the front and reverse of Tretta. Normal class is indicated by one star, Super class by two, Hyper class by three, and Master class by four. Legend class Tretta do not feature stars, but have a "LEGEND" emblem at the top of the image on both sides. More powerful Pokémon have a higher-class rating, and therefore have a higher rarity. Rarer Tretta also have additional aesthetic enhancements, with Hyper and Master class Tretta featuring a holographic front and edge. The tile color of rare and promotional Tretta also vary from the standard colors. Master class Tretta are transparent and lamé-treated, Legend class Tretta are black, Rookie promotional Tretta found in promotional products are orange, and Trophy promotional Tretta awarded in tournaments or events are purple. The table below summarizes the rarities in Pokémon Tretta.

Tretta colors
Standard
White
Standard
Red
Standard
Green
Standard
Blue
Standard
Yellow
Standard
Volcano red
Standard
Jungle green
Standard
Deep river blue
Standard
Neon yellow
Standard
Pink
Standard
Sky blue
Standard
Lime green
Standard
Ice blue
Standard
Salmon pink
Standard
Turquoise
Standard
Earth green
Standard
Burgundy
Standard
Prussian blue
Standard
Dark sapphire
Legend
Black
Ultimate
Gold
Origin
Game Boy grey
Rookie/Special
Orange
Trophy
Purple
Secret *
Colorless
Tretta Safari
Army green
Special
Charizard-color
Special
Diancie-color
Special
Mewtwo-color
Special
Light pink
Special
Grey
Special
Red Gyarados-color
Special
Toyopet green
Special
Chansey-color
Special
Teal
Special
Rayquaza-color
Tretta classes
  Ultimate
アルティメット
  Legend
レジェンド
  Master
マスター
  Hyper
ハイパー
  Super
スーパー
  Normal
ノーマル

Gameplay

Starting a game

Upon inserting ¥100, players can choose between two game modes: Get In-Game, or Get Now. Get In-Game allows players to play the game in its entirety, while Get Now enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. The dial on the upper section is used to cycle between game modes.

Search Mode

 
Scanning areas in Search Mode

Upon starting a full game, Search Mode will begin in a random area of the game map, which is shaped like a giant Poké Ball and is comprised of several different environments. The player is then presented with six individual locations to look for Pokémon in with a radar-like device that can be rotated using the dial on the upper section of the console. The radar covers three locations at a time. Pokémon can only be found in certain locations, so it is up to players to determine which Pokémon may reside in a certain location before they consider including it within the search radius. Some locations may have the silhouette of a Pokémon that will be encountered if part of the search radius. Once the player has chosen a radius, pressing one of the two buttons on the lower section of the console will confirm the selection. The Pokémon in those locations will then be revealed, thus ending Search Mode. Locations featured in Pokémon Tretta vary depending on the latest expansion, and are detailed below. The Pokémon available to capture are limited to the latest expansion.

Set Tretta locations
Forest
しんりん
Waterfront
みずべ
Cave
どうくつ
Field
こうげん
Ruins
いせき
Beach
かいがん
Mine
こうざん
Park
こうえん
Foot
ふもと
Pokémon Tretta League Opening!
Theme: Summer
         
Search for the Legendary Pokémon!
Theme: Autumn
         
Black Kyurem & White Kyurem
Theme: Winter
         
Witness Genesect!
Theme: Spring
         
Search with Meowth! That Trio!!
Theme: Rainy Season
         
Gather! New Leaguers
Theme: Festival
         
Let's Go Everyone! Let's Catch It!
Theme: Festival (Autumn)
         
Have You Seen Them?! The New Powers!!
Theme: Festival (Winter)
         
Chespin! Fennekin! Froakie!
Theme: Beginning Island
         
Experience Mega Evolution!
Theme: Wonder Park
         
Xerneas & Yveltal
Theme: Shiny Village
           
Search! Strongest Friends
Theme: Thriller Hills
           
Primal Reversion's Super Power!
Theme: Beyond Land
           
Invasion! Mega Rayquaza
Theme: Gogo Field
           
Dragon Ascent! Black Mega Rayquaza Flight
Theme: Spring
           
Glaciate! Kyurem Assault
Theme: Summer
         
Judgment! Arceus Advent
Theme: Summer
           
Hyperspace Fury! Hoopa Transformation
Theme: Autumn
           


Battle Mode

 
Pikachu uses Thunderbolt against Cobalion, Terrakion, and Virizion in Battle Mode

Upon starting Battle Mode, the player can then place up to three Tretta in each of the niches on the green scanning area in the center of the lower section of the console. If the player does not have three Tretta, rental Pokémon will be used to make the deficit. If the player has any special Pokémon Battrio bridge pucks featured in the Legendary & Mirage Shining Victory expansion, they can also be placed face down and used in place of a Tretta.

The Search for the Legendary Pokémon! expansion introduced the Home and Away system. A team of Tretta from the latest expansion running on the console are referred to as Home, which activates the Home Power bonus and gives each Pokémon a small HP boost. Using any number of Tretta from older expansions in a team however are referred to as Away, and will result in each Pokémon receiving a small HP reduction. Rental Pokémon assigned when players do not have three of their own Tretta count as Away, while Rookie and Trophy Tretta do not affect the Home and Away system. The player has 30 seconds to select their Pokémon and confirm their choice by pressing one of the two buttons.

The player's three Pokémon then go up against the three encountered in Search Mode in a three round battle. At the start of each round players can cycle between their Pokémon by using the dial on the upper section of the console, with each one displaying its type matchup against the three opponent Pokémon. The player has 19 seconds to confirm their choice. The faster a Pokémon is selected, the better the Poké Ball bonus a player will receive as indicated by the circular screen on the right side of the console. Bonus Poké Balls earned in this way are stacked on the right side of the main screen.

From the Search for the Legendary Pokémon! expansion onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.

Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, a damage roulette will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. The chosen value is then added to the Pokémon's base attack for the current round. Possible attack bonuses range from +05 to +50. The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively.

Introduced in the Black Kyurem & White Kyurem expansion, Pokémon may chain attacks with other Pokémon in the player's team as long as at least two Tretta include a combo (File:Tretta Combo icon.png) symbol. Viable Pokémon are highlighted at the start of Battle Mode, and upon selecting a Pokémon, available combo partners can be cycled between using the dial on the upper section of the console. After the first Pokémon has attacked, a second damage roulette will appear before the second attack commences. Pokémon that have been selected to attack first in a round cannot be selected as combo partners in subsequent rounds, unless that Pokémon has another move that has not been used. A team of three Pokémon with combo symbols can therefore attack a maximum of five times over the three rounds.

Each party Pokémon has an HP bar, as well as the opponent Pokémon in the form of the Get Gauge on the top of the screen. As the opponent Pokémon take damage, the Get Gauge is filled. Filling the Get Gauge of any of the opponent Pokémon will make them unable to battle, and thus easier to catch. Conversely, if the HP bar of any party Pokémon is completely drained they will be unable to battle. Battle Mode concludes after three rounds, unless the player runs out of usable Pokémon. Surviving party Pokémon at the end of the three rounds will each earn one additional bonus Poké Ball. The remaining HP determines the strength of the Poké Ball awarded, with higher remaining HP values earning better Poké Balls.

Get Mode

File:TrettaGetMode.jpg
A Poké Ball is selected from the roulette in Get Mode

Get Mode begins with a large roulette wheel consisting of sixteen spaces, fifteen of which contain standard Poké Balls and one containing a Master Ball. Any bonus Poké Balls earned during Battle Mode randomly take the place of standard Poké Balls on the wheel. Players with Tretta Reports also gain an additional bonus Poké Ball, the strength of which depends on the player's rank as indicated by the color of their Tretta Report icon after a completed game. The wheel then spins and the player has 10 seconds to press the large Poké Ball button in the center of the console. The selected Poké Ball is then used on all three opponent Pokémon in attempt to catch them. The chances of a successful capture depend on the class of the opponent Pokémon, its remaining HP, and the type of ball thrown in a similar manner to the core games.

If a Pokémon is successfully captured, the correlating Pokémon will be dispensed from the machine as a Tretta tile. If more than one Pokémon is captured, the player can choose which Tretta to obtain. The player can also obtain any other Tretta by inserting a further ¥100 for each Pokémon, or choose to end the game.

Tretta Reports

 
A Tretta Report that allows data to be recorded up to 400 times

Tretta Reports (Japanese: トレッタレポート) function in a similar manner to Memory Keys in Pokémon Battrio. Sold at a retail price of ¥500, they are not necessary to play the game but add a personal element and supplementary features to it. Tretta Reports are IC cards, similar in size to credit cards, and have a limit as to how many times save data can be recorded on them. Current varieties of Tretta Reports have a range of between 100 and 400 saves. Once the maximum allocation of data saves has been reached, players can transfer the data to a new Tretta Report.

Tretta Reports allow players to select a male or female avatar, input a nickname, and an age in years. After each game the Tretta Report keeps track of and awards points for various accolades, broken down into three categories. Discovery Completion records different Pokémon encountered in Battle Mode, including form differences. Pokémon Completion records any Pokémon caught in Get Mode. Unlike Discovery Completion, class differences between Pokémon count as separate entries. Pokémon Tretta Completion records the physical Tretta obtained via Get Mode or used in Battle Mode, effectively acting as an in-game checklist for each expansion. Bonus points are also awarded for forming like chains, such as obtaining different forms of the same Pokémon.

These points are kept track on Point Cards in game, represented by stamps. Filling a Point Card with stamps earns the player a medal, and effectively an increase in rank. Moving to the next rank presents a new more challenging Point Card to complete and may upgrade the class of the Tretta Report itself, providing an additional bonus Poké Ball to go on the roulette in Get Mode. Medals are also awarded for other actions, such as earning 1000 points in one session. After points have been awarded, players with smart phones can take an image of the supplied QR code and upload it via the Pokémon Tretta website to view National Rankings.

Partner Pokémon

Players with Tretta Reports can also choose from one of three Partner Pokémon to assist them in Battle Mode: Bulbasaur, Charmander, or Squirtle. Each one starts as an Egg, and can be hatched by gaining points by playing the game, effectively acting as experience. Once hatched, players can utilize the special ability of their Partner Pokémon. Gaining experience will also evolve Partner Pokémon, increasing the effectiveness of their special ability and overall stats. If a player's Partner Pokémon reaches the final stage of evolution, it can be summoned in Battle Mode as an Extra Attacker. At the end of the third round, the player will be prompted to press the Poké Ball button in the center of the console when the presented green line gets to the target point. The Partner Pokémon will then appear and deal additional damage to the opponent Pokémon. Not utilizing Partner Pokémon on enough occasions may also cause it to leave the player, requiring them to select another partner and start from scratch.

Partner Pokémon


Pokémon Tretta sets

Core sets

Promotional


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