Pokémon Trainer (Super Smash Bros.): Difference between revisions

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Added link to the mechanic of recalling/switching out from the handheld main series Pokémon games.
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m (Added link to the mechanic of recalling/switching out from the handheld main series Pokémon games.)
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[[File:Pokemon Change.png|thumb|right|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]]
[[File:Pokemon Change.png|thumb|right|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]]
{{SmashWiki}}
{{SmashWiki}}
'''Pokémon Change''' (Japanese: '''ポケモンチェンジ''' ''Pokémon Change'') is {{ga|Red|Pokémon Trainer}}'s down special move in [[Super Smash Bros. Brawl]]. Unlike other special moves being exclusive to one Pokémon (for instance, {{m|Rock Smash}} only being available to {{p|Charizard}}), Pokémon Change is universal between {{p|Squirtle}}, {{p|Ivysaur}}, and {{p|Charizard}} (besides [[Final Smash#Triple Finish|Triple Finish]]).
'''Pokémon Change''' (Japanese: '''ポケモンチェンジ''' ''Pokémon Change'') is {{ga|Red|Pokémon Trainer}}'s down special move in [[Super Smash Bros. Brawl]]. Unlike other special moves being exclusive to one [[Pokémon]] (for instance, {{m|Rock Smash}} only being available to {{p|Charizard}}), Pokémon Change is universal between {{p|Squirtle}}, {{p|Ivysaur}}, and {{p|Charizard}} (besides [[Final Smash#Triple Finish|Triple Finish]]).


==Effect==
==Effect==
When sent out, each Pokémon is initially granted 120 points of energy called stamina. One point of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 2 minutes of normal performance. Executing an attack also drains 1 stamina point. When a Pokémon's stamina reaches 30% (or 36 points), their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness. The stamina counter will reset when the Pokémon is knocked out.
When sent out, each Pokémon is initially granted 120 points of energy called stamina. One point of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 2 minutes of normal performance. Executing an attack also drains 1 stamina point. When a Pokémon's stamina reaches 30% (or 36 points), their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness. The stamina counter will reset when the Pokémon is knocked out.


Pokémon Change mimics [[Pokémon anime|anime]]/[[Pokémon manga|manga]]-style battling by switching out to the next available Pokémon to let the previously used one rest. This is reflected in that while not in battle, each Pokémon will regenerate 2 points of stamina per second until restored to 120.  
Pokémon Change mimics [[Pokémon anime|anime]]/[[Pokémon manga|manga]]-style battling by [[Recall|switching out]] to the next available Pokémon to let the previously used one rest. This is reflected in that while not in battle, each Pokémon will regenerate 2 points of stamina per second until restored to 120.  


While switching out, the user is temporarily immune to any on-screen attacks. Damage percentage is still carried over. Effects such as increased or decreased size held by the previous Pokémon will ''not'' be carried over during Pokémon Change ([[Final Smash]] wielding being one exception). Pokémon Change cannot be activated in midair.
While switching out, the user is temporarily immune to any on-screen attacks. Damage percentage is still carried over. Effects such as increased or decreased size held by the previous Pokémon will ''not'' be carried over during Pokémon Change ([[Final Smash]] wielding being one exception). Pokémon Change cannot be activated in midair.
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