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m (Added link to the mechanic of recalling/switching out from the handheld main series Pokémon games.) |
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[[File:Pokemon Change.png|thumb|right|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]] | [[File:Pokemon Change.png|thumb|right|The order in which Pokémon Change will rotate (Squirtle→Ivysaur→Charizard)]] | ||
{{SmashWiki}} | {{SmashWiki}} | ||
'''Pokémon Change''' (Japanese: '''ポケモンチェンジ''' ''Pokémon Change'') is {{ga|Red|Pokémon Trainer}}'s down special move in [[Super Smash Bros. Brawl]]. Unlike other special moves being exclusive to one Pokémon (for instance, {{m|Rock Smash}} only being available to {{p|Charizard}}), Pokémon Change is universal between {{p|Squirtle}}, {{p|Ivysaur}}, and {{p|Charizard}} (besides [[Final Smash#Triple Finish|Triple Finish]]). | '''Pokémon Change''' (Japanese: '''ポケモンチェンジ''' ''Pokémon Change'') is {{ga|Red|Pokémon Trainer}}'s down special move in [[Super Smash Bros. Brawl]]. Unlike other special moves being exclusive to one [[Pokémon]] (for instance, {{m|Rock Smash}} only being available to {{p|Charizard}}), Pokémon Change is universal between {{p|Squirtle}}, {{p|Ivysaur}}, and {{p|Charizard}} (besides [[Final Smash#Triple Finish|Triple Finish]]). | ||
==Effect== | ==Effect== | ||
When sent out, each Pokémon is initially granted 120 points of energy called stamina. One point of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 2 minutes of normal performance. Executing an attack also drains 1 stamina point. When a Pokémon's stamina reaches 30% (or 36 points), their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness. The stamina counter will reset when the Pokémon is knocked out. | When sent out, each Pokémon is initially granted 120 points of energy called stamina. One point of stamina is deducted for every second a Pokémon is in battle, thus allowing for a maximum of approximately 2 minutes of normal performance. Executing an attack also drains 1 stamina point. When a Pokémon's stamina reaches 30% (or 36 points), their stance will change to signal oncoming fatigue. Once stamina reaches 0, the Pokémon's attacks drop in effectiveness. The stamina counter will reset when the Pokémon is knocked out. | ||
Pokémon Change mimics [[Pokémon anime|anime]]/[[Pokémon manga|manga]]-style battling by switching out to the next available Pokémon to let the previously used one rest. This is reflected in that while not in battle, each Pokémon will regenerate 2 points of stamina per second until restored to 120. | Pokémon Change mimics [[Pokémon anime|anime]]/[[Pokémon manga|manga]]-style battling by [[Recall|switching out]] to the next available Pokémon to let the previously used one rest. This is reflected in that while not in battle, each Pokémon will regenerate 2 points of stamina per second until restored to 120. | ||
While switching out, the user is temporarily immune to any on-screen attacks. Damage percentage is still carried over. Effects such as increased or decreased size held by the previous Pokémon will ''not'' be carried over during Pokémon Change ([[Final Smash]] wielding being one exception). Pokémon Change cannot be activated in midair. | While switching out, the user is temporarily immune to any on-screen attacks. Damage percentage is still carried over. Effects such as increased or decreased size held by the previous Pokémon will ''not'' be carried over during Pokémon Change ([[Final Smash]] wielding being one exception). Pokémon Change cannot be activated in midair. |
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