Pokémon Storage System: Difference between revisions

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Capitalization, as the official Pokémon website treats the term "Box" as a proper noun.
(→‎Versions: 15 -> 23 -> 31 boxes (maybe 31st requires becoming Champion?))
m (Capitalization, as the official Pokémon website treats the term "Box" as a proper noun.)
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Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s.
Pokémon Storage Systems are typically accessed through the [[PC]]s in [[Pokémon Center]]s.


An online version of the storage system, called [[Pokémon Bank]], has been announced by Nintendo for [[Generation VI]].
An online version of the storage system, called [[Pokémon Bank]], has been announced by Nintendo for [[Generation VI]], capable of storing up to 3000 Pokémon.


==Versions==
==Versions==
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There have been at least six versions of the Pokémon Storage System seen in various games:
There have been at least six versions of the Pokémon Storage System seen in various games:


* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]], Bill's system can store 20 {{OBP|Pokémon|species}} per box, while there are 12 boxes in Generation I and 14 in Generation II. (In the Japanese versions, 30 Pokémon can be stored per box, and there are 8 boxes in Generation I and 9 in Generation II.) Generation II also adds the ability to rename the boxes for easier organization. However, each time a box is changed, the game must be saved. If a box becomes full, the [[Player character|player]] must change boxes or no more Pokémon can be [[Caught Pokémon|captured]]. In Generation II, Bill will contact the player via [[Pokégear]] when a box has become full. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]], Bill's system can store 20 {{OBP|Pokémon|species}} per Box, while there are 12 boxes in Generation I and 14 in Generation II. (In the Japanese versions, 30 Pokémon can be stored per box, and there are 8 Boxes in Generation I and 9 in Generation II.) Generation II also adds the ability to rename the boxes for easier organization. However, each time a Box is changed, the game must be saved. If a Box becomes full, the [[Player character|player]] must change Boxes or no more Pokémon can be [[Caught Pokémon|captured]]. In Generation II, Bill will contact the player via [[Pokégear]] when a Box has become full. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 boxes, each of which can hold 30 Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon. When a box becomes full, Pokémon will be moved to the next available box eliminating the worry of running out of space.
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 Boxes, each of which can hold 30 Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the Box title and highlight the cursor, giving strict movement of Pokémon. When a Box becomes full, Pokémon will be moved to the next available Box, eliminating the worry of running out of space.
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage [[held item]]s directly from the PC. The amount of boxes stayed the same and each holds 30 Pokémon.
* '''[[Brigette]]'s Pokémon Storage System''' (as seen beginning in [[Generation VI]]) has Brigette as the head of the [[Pokémon Bank]], an online cloud storage system that features multiple enhancements, such as searching for, sorting, and grouping deposited Pokémon. The storage capacity consists of 100 Boxes, with each Box holding up to 30 Pokémon, for a maximum of 3000 Pokémon held by the service. Boxes can be organized into up to 10 groups, with the player being able to rename each group. An Internet connection is required to download and use the application to the [[Nintendo 3DS]]. In addition, the [[Pokemon Transporter]], an extension of the Pokémon Bank service, permits Pokémon migration from [[Generation V]] to Generation VI. Pokémon from {{game|Black and White|s}} and/or {{game|Black and White|s|Pokémon Black 2 and White 2|2}} can be transferred (one-way) to {{game|X and Y|s}}.
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each box holds 30 Pokémon.
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage [[held item]]s directly from the PC. The amount of Boxes stayed the same as the amount in Pokémon Ruby and Sapphire, and each Box holds 30 Pokémon.
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight boxes capable of holding 240 Pokémon total. When all 8 boxes have at least one Pokémon in them, the storage capacity will be increased to 16 boxes, holding 480 Pokémon. When all 16 of those boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each box still holds 30 Pokémon. The other boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver. Box names cannot be any [[List of censored words in Pokémon Black and White Versions|censored words]]; in Black and White only, Box names cannot contain more than four numerical characters.
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of Boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each Box holds 30 Pokémon.
* '''[[Cassius]]' Pokémon Storage System''' (as seen in [[Pokémon X and Y]]) is like Amanita's, but starts with seven boxes at first. Each time the player places at least one Pokémon in all available boxes, the storage capacity will increase to 15 boxes, and then 23, and then finally 30-31 boxes, holding a maximum of 930 Pokémon. Box names can also now contain the É and é characters. <!-- if there are other differences, I haven't found them -->
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight Boxes capable of holding 240 Pokémon total. When all 8 Boxes have at least one Pokémon in them, the storage capacity will be increased to 16 Boxes, holding 480 Pokémon. When all 16 of those Boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 Boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" Boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each box still holds 30 Pokémon. The other Boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver. Box names cannot be any [[List of censored words in Pokémon Black and White Versions|censored words]]; in Black and White only, Box names cannot contain more than four numerical characters.
* '''[[Cassius]]' Pokémon Storage System''' (as seen in [[Pokémon X and Y]]) is like Amanita's, but starts with seven Boxes at first. Each time the player places at least one Pokémon in all available Boxes, the storage capacity will increase to 15 Boxes, and then 23, and then finally 30-31 Boxes, holding a maximum of 930 Pokémon. Box names can also now contain the É and é characters. <!-- if there are other differences, I haven't found them -->


===Others involved===
===Others involved===
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===Wallpaper===
===Wallpaper===
{{incomplete|section|Generation VI wallpapers needed}}
{{incomplete|section|Generation VI wallpapers needed}}
Wallpaper is a background to the Pokémon Storage System. Beginning with the interface of [[Generation III]], the background of each box can be decorated with one of sixteen different default wallpapers. It can be changed, making it easier to distinguish between boxes. Changing wallpaper doesn't affect the Pokémon in the Pokémon Storage System.
Wallpaper is a background to the Pokémon Storage System. Beginning with the interface of [[Generation III]], the background of each Box can be decorated with one of sixteen different default wallpapers. It can be changed, making it easier to distinguish between Boxes. Changing wallpaper doesn't affect the Pokémon in the Pokémon Storage System.


====[[Generation III]]====
====[[Generation III]]====
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