Pokémon Stadium: Difference between revisions

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* '''Run, Rattata, Run:''' {{p|Rattata}} needs to avoid obstacles as it runs on a treadmill to reach the finish line.<br>'''Controls:''' A (repeatedly) to run, Control Pad Up to jump.
* '''Run, Rattata, Run:''' {{p|Rattata}} needs to avoid obstacles as it runs on a treadmill to reach the finish line.<br>'''Controls:''' A (repeatedly) to run, Control Pad Up to jump.


* '''Snore War:''' {{p|Drowzee}} must use {{m|Hypnosis}} when the pendulum hits the center of its' swing to put the other Drowzee to sleep. Last one left awake wins.<br>'''Controls:''' A for Hypnosis.
* '''Snore War:''' {{p|Drowzee}} must use {{m|Hypnosis}} when the pendulum hits the center of its swing to put the other Drowzee to sleep. Last one left awake wins.<br>'''Controls:''' A for Hypnosis.


* '''Sushi-Go-Round:''' {{p|Lickitung}} must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down. The player that racks up the most expensive bill when time is up wins.<br>'''Controls:''' Control Stick to Move, A to [[Lick (move)|eat]].
* '''Sushi-Go-Round:''' {{p|Lickitung}} must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down. The player that racks up the most expensive bill when time is up wins.<br>'''Controls:''' Control Stick to Move, A to {{m|Lick|eat}}.


* '''Thundering Dynamo:''' As either {{p|Pikachu}} or {{p|Voltorb}}, players need to press the button corresponding to the lightbulb's color to charge up electricity. The player who is fully charged first wins.<br>'''Controls:''' Mash A or B to charge.
* '''Thundering Dynamo:''' As either {{p|Pikachu}} or {{p|Voltorb}}, players need to press the button corresponding to the lightbulb's color to charge up electricity. The player who is fully charged first wins.<br>'''Controls:''' Mash A or B to charge.
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